c.c
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Sorry, don't like em very much.
i exist
so do you
magic
so do you
magic
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Btw please change your "youtuber channel link" very innapropriate.
i exist
so do you
magic
so do you
magic
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Nice! Looks good, especially the stoppers. Might be better for finding entity bugs than the default, we'll see...
A is for Apple.
-
- Posts: 382
- Joined: Mon Aug 10, 2015 2:19 pm
- Location: France
- Player profile: https://ddnet.tw/players/clefairy-39-/
- Mapper profile: https://ddnet.tw/mappers/clefairy-39-/
- Clan: ♋️
Re: Entities by MiM (DDNet 9.2) [Still in progress]
unhookable / hookable looks cool
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Unhookable and hookable are cool but... I mean the new players will just say: What the heck are they for? They won't understand which is hookable and unhookable...
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- Posts: 162
- Joined: Mon Jun 06, 2016 2:29 pm
- Location: Poland
- Player profile: https://ddnet.tw/players/-9479--187-M-237-M-171--9479-/
Re: Entities by MiM (DDNet 9.2) [Still in progress]
I don't know what You mean by that :pÑı©Ø wrote:Unhookable and hookable are cool but... I mean the new players will just say: What the heck are they for? They won't understand which is hookable and unhookable...
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Entities by MiM (DDNet 9.2) [Still in progress]
I mean idk, just that usually in the oldschool map the yellow block means hokkable, the white one means unhookable... the colors are changes so much there in the hookable... I mean why is it purple and black? People that use it must see a basic design there, not a compless one... It's like you import the design of a map into the editor
Do I make any sense now?
Do I make any sense now?
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Nico, he isnt forcing anyone to use it, so new players wont use it (new players dont even now enteties exist)
This is just for all people who want to have different enteties as they might not like the normal ones
This is just for all people who want to have different enteties as they might not like the normal ones
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