c.c

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┇»MiM«┇
Posts: 162
Joined: Mon Jun 06, 2016 2:29 pm
Location: Poland
Player profile: https://ddnet.tw/players/-9479--187-M-237-M-171--9479-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by ┇»MiM«┇ »

Ñı©Ø wrote:I mean idk, just that usually in the oldschool map the yellow block means hokkable, the white one means unhookable... the colors are changes so much there in the hookable... I mean why is it purple and black? People that use it must see a basic design there, not a compless one... It's like you import the design of a map into the editor

Do I make any sense now?
[A] Awesome explained it :)
And the '''purple''' hookable works well with the background imo.
But anyway, if u change hookable to a diffrent color for e.g. green, the background will kinda fuck it up.
cause hookable&unhookable are a bit transparent to make hookthrough look nice and FEEL NICE.
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Lumpy ◐ω◑
Posts: 243
Joined: Wed Dec 16, 2015 10:53 am
Location: Russia
Player profile: https://ddnet.tw/players/Lumpy-32--9680--969--9681-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by Lumpy ◐ω◑ »

┇»MíM«┇ can you tell me how can I "install" your entities? What files should I replace for entities and background?
┇»MiM«┇
Posts: 162
Joined: Mon Jun 06, 2016 2:29 pm
Location: Poland
Player profile: https://ddnet.tw/players/-9479--187-M-237-M-171--9479-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by ┇»MiM«┇ »

Lumpy ◐ω◑ wrote:┇»MíM«┇ can you tell me how can I "install" your entities? What files should I replace for entities and background?
Ill edit this post and make a tutorial if You want
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Lumpy ◐ω◑
Posts: 243
Joined: Wed Dec 16, 2015 10:53 am
Location: Russia
Player profile: https://ddnet.tw/players/Lumpy-32--9680--969--9681-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by Lumpy ◐ω◑ »

thx, backgroung works fine, but entities won't. In DDNet path in folder editor I got entities_clear folder, not file, this folder contains files:
Image
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Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.tw/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by Soreu »

Replace the ddnet.png file with entities_clear.png from this thread.
He made the entities before files-tree/system changed a bit.
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
┇»MiM«┇
Posts: 162
Joined: Mon Jun 06, 2016 2:29 pm
Location: Poland
Player profile: https://ddnet.tw/players/-9479--187-M-237-M-171--9479-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by ┇»MiM«┇ »

Sorry i don't rly like the new ddnet client versions : <
Well, i got the 10x version that my friend is testing soo..
*In the post*
Last edited by ┇»MiM«┇ on Mon Jun 27, 2016 3:32 pm, edited 1 time in total.
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Lumpy ◐ω◑
Posts: 243
Joined: Wed Dec 16, 2015 10:53 am
Location: Russia
Player profile: https://ddnet.tw/players/Lumpy-32--9680--969--9681-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by Lumpy ◐ω◑ »

Thx, now it works :)
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Lumpy ◐ω◑
Posts: 243
Joined: Wed Dec 16, 2015 10:53 am
Location: Russia
Player profile: https://ddnet.tw/players/Lumpy-32--9680--969--9681-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by Lumpy ◐ω◑ »

┇»MíM«┇ why didn't you add "turn entities off" sigh? I failed once because of it :D
┇»MiM«┇
Posts: 162
Joined: Mon Jun 06, 2016 2:29 pm
Location: Poland
Player profile: https://ddnet.tw/players/-9479--187-M-237-M-171--9479-/

Re: Entities by MiM (DDNet 9.2) [Still in progress]

Post by ┇»MiM«┇ »

Lumpy ◐ω◑ wrote:┇»MíM«┇ why didn't you add "turn entities off" sigh? I failed once because of it :D
Will add >.< thanks
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