Entities

Share and discuss skins, mapres, artworks and logos.
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.tw/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Entities

Post by BannZay »

@Soreu, all things are fixed except stoppers. It looks good ingame and I wont replace it to another picture, cuse I cant fix it... I`ll make good credits a bit later. About ugly hole : is not rly important(how beauty looks entities_clear.png), cuse for editor used another picture.
@kamillentee, okay, okay, start/finish more transparent now =) And I still trying to make it maximum clear to play.
@hi_leutte_gll, yea nice idea.
@Im 'corneum, I`m not fully understand what exactly you want, but new style(white shadow) of hook/unhook based on ur idea. Set more fresh now <3. But probably its looks not better now.

Anyways, my next noobSet xD:
entities_clear.png
entities_clear.png (242.29 KiB) Viewed 2156 times
Many things are much transparenthly now, and new cool switchdoors
I want still working on it, even while i`m so bad in this... Waiting for you feedback!^^





Usefull thing to detect invisible entities.
SpoilerShow
entities_clearDebug.png
entities_clearDebug.png (255.64 KiB) Viewed 2156 times
screenshot_2015-09-21_16-24-25.png
screenshot_2015-09-21_16-24-25.png (186.86 KiB) Viewed 2172 times
screenshot_2015-09-21_16-26-35.png
screenshot_2015-09-21_16-26-35.png (343.31 KiB) Viewed 2172 times

Edit: old hook/unhook style
Last edited by BannZay on Mon Sep 21, 2015 4:51 pm, edited 1 time in total.
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Entities

Post by Lady Saavik »

not sure if (un)hookable should be smaller that a tile, sometimes it's important to see the edge yes?
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
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Re: Entities

Post by Welf »

i agree, how do you edgejump with these tiles? :D
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kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.tw/players/kamillentee/
Clan: |*KoG*|

Re: Entities

Post by kamillentee »

+1
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.tw/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Entities

Post by BannZay »

You are right, boys and ladys, images edited
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Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.tw/players/Soreu
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Clan: GSP

Re: Entities

Post by Soreu »

BannZay, contact me when skype will work again
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Entities

Post by Im 'corneum »

Look what changed on the hook and unhook tiles, ingame this looks way more clear
SpoilerShow
BEFORE
BEFORE
entities_clear.png (292.61 KiB) Viewed 2148 times
AFTER
AFTER
entities_clear(moreclear.png (236.91 KiB) Viewed 2148 times
reply to this post or your mom will die in her sleep tonight
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.tw/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Entities

Post by BannZay »

Ah, thats what u mean. But Its so weird ingame, and unlikely for me( Mb good idea, mb i`ll try to make it "clear" somehaow else
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