Entities
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Entities
@Soreu, all things are fixed except stoppers. It looks good ingame and I wont replace it to another picture, cuse I cant fix it... I`ll make good credits a bit later. About ugly hole : is not rly important(how beauty looks entities_clear.png), cuse for editor used another picture.
@kamillentee, okay, okay, start/finish more transparent now =) And I still trying to make it maximum clear to play.
@hi_leutte_gll, yea nice idea.
@Im 'corneum, I`m not fully understand what exactly you want, but new style(white shadow) of hook/unhook based on ur idea. Set more fresh now <3. But probably its looks not better now.
Anyways, my next noobSet xD: Many things are much transparenthly now, and new cool switchdoors
I want still working on it, even while i`m so bad in this... Waiting for you feedback!^^
Usefull thing to detect invisible entities.
Edit: old hook/unhook style
@kamillentee, okay, okay, start/finish more transparent now =) And I still trying to make it maximum clear to play.
@hi_leutte_gll, yea nice idea.
@Im 'corneum, I`m not fully understand what exactly you want, but new style(white shadow) of hook/unhook based on ur idea. Set more fresh now <3. But probably its looks not better now.
Anyways, my next noobSet xD: Many things are much transparenthly now, and new cool switchdoors
I want still working on it, even while i`m so bad in this... Waiting for you feedback!^^
Usefull thing to detect invisible entities.
SpoilerShow
Edit: old hook/unhook style
Last edited by BannZay on Mon Sep 21, 2015 4:51 pm, edited 1 time in total.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Entities
not sure if (un)hookable should be smaller that a tile, sometimes it's important to see the edge yes?
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Entities
i agree, how do you edgejump with these tiles?
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.tw/players/kamillentee/
- Clan: |*KoG*|
Re: Entities
+1
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Entities
You are right, boys and ladys, images edited
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Entities
BannZay, contact me when skype will work again
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Entities
Look what changed on the hook and unhook tiles, ingame this looks way more clear
SpoilerShow
reply to this post or your mom will die in her sleep tonight
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Entities
Ah, thats what u mean. But Its so weird ingame, and unlikely for me( Mb good idea, mb i`ll try to make it "clear" somehaow else
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