Vanilla greyscales, no borderadd/fix

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mind
Posts: 18
Joined: Tue Sep 22, 2020 11:32 am

Vanilla greyscales, no borderadd/fix

Post by mind »

With 14.6 client version DDnet implemented a change to the way tilesets are displayed ingame so that 0.6 will look similiar to 0.7, therefore borderfix/add won't be needed anymore. That's why I made some tilesets from the 0.7 ones.

Moreover I included improved rule files for all non-doodads tilesets. (Especially check out the stone-tileset rules!)

The "clean up" function that comes with Top tilesets will remove empty placed tiles.

The "Game Layer to main+Stones" is mainly intended for gores maps, it's a two way rule that you need to use with a main tileset in combination with a stone tileset on a copy from the game layer.
Attachments
TilesetsGrey+Rules.7z
Includes both tilesets and rule files. Place it into your application data Teeworlds folder (click on config_directory.bat to get there) and just unzip it there. (Don't use option to unzip it in TilesetsGrey+Rules folder)
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mind
Posts: 18
Joined: Tue Sep 22, 2020 11:32 am

Re: Vanilla greyscales, no borderadd/fix

Post by mind »

Preview (low quality and visual bugs due to heavy downscaling)
vanilla_greys_preview.png
vanilla_greys_preview.png (597.13 KiB) Viewed 1151 times
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