Vanilla greyscales, no borderadd/fix
Vanilla greyscales, no borderadd/fix
With 14.6 client version DDnet implemented a change to the way tilesets are displayed ingame so that 0.6 will look similiar to 0.7, therefore borderfix/add won't be needed anymore. That's why I made some tilesets from the 0.7 ones.
Moreover I included improved rule files for all non-doodads tilesets. (Especially check out the stone-tileset rules!)
The "clean up" function that comes with Top tilesets will remove empty placed tiles.
The "Game Layer to main+Stones" is mainly intended for gores maps, it's a two way rule that you need to use with a main tileset in combination with a stone tileset on a copy from the game layer.
Moreover I included improved rule files for all non-doodads tilesets. (Especially check out the stone-tileset rules!)
The "clean up" function that comes with Top tilesets will remove empty placed tiles.
The "Game Layer to main+Stones" is mainly intended for gores maps, it's a two way rule that you need to use with a main tileset in combination with a stone tileset on a copy from the game layer.
- Attachments
-
- TilesetsGrey+Rules.7z
- Includes both tilesets and rule files. Place it into your application data Teeworlds folder (click on config_directory.bat to get there) and just unzip it there. (Don't use option to unzip it in TilesetsGrey+Rules folder)
- (2 MiB) Downloaded 163 times
Re: Vanilla greyscales, no borderadd/fix
Preview (low quality and visual bugs due to heavy downscaling)
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