generic_unhookable_flow!

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sorgaxD
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generic_unhookable_flow!

Post by sorgaxD »

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generic_unhookable_flow.png
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generic_unhookable_flow.rules
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generic_unhookable_flow_classic.png
generic_unhookable_flow_classic.png (126.65 KiB) Viewed 5021 times
generic_unhookable_flow_classic.rules
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:D
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sorgaxD
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Re: generic_unhookable_flow!

Post by sorgaxD »

I just copied generic_unhookable rules xD!
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N9mkOik:D
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Re: generic_unhookable_flow!

Post by N9mkOik:D »

Nice!
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DanilBest
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Re: generic_unhookable_flow!

Post by DanilBest »

Looks nice, Is very great tiles :)
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Oblique.
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Re: generic_unhookable_flow!

Post by Oblique. »

Cool tiles!
A is for Apple.
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sorgaxD
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Re: generic_unhookable_flow!

Post by sorgaxD »

Oblique. wrote: Wed Feb 21, 2018 9:23 pmCool tiles!
I made them thanks to your video :D
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sorgaxD
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Re: generic_unhookable_flow!

Post by sorgaxD »

I reworked them:
screenshot_2018-02-21_22-22-45.png
screenshot_2018-02-21_22-22-45.png (109.59 KiB) Viewed 4956 times
The left one is old and right one is new.
The new corners fill more space, so it fit better with freeze tiles.

Rules are the same, just rename it to the new mapre name
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Ravie
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Re: generic_unhookable_flow!

Post by Ravie »

You're supposed to make freeze overlap behind tiles, no matter how little rounded the corners are, so this doesn't make a difference in mapping, but I think the more rounded ones look better.
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