55_unhookable tileset
55_unhookable tileset
55_unhookables
This tileset was intended to look like an intermediary of the 0.6 and 0.7 versions of generic_unhookable, though it also includes several additional tiles (4x4, 1x2, 1.5x1) and colors (grey and light). Sources of the images as Inkscape SVGs are provided, along with automappers for each.
GitHub: https://github.com/Piepow/55_unhookables (first time using GitHub so I probably did some things wrong)
This tileset was intended to look like an intermediary of the 0.6 and 0.7 versions of generic_unhookable, though it also includes several additional tiles (4x4, 1x2, 1.5x1) and colors (grey and light). Sources of the images as Inkscape SVGs are provided, along with automappers for each.
GitHub: https://github.com/Piepow/55_unhookables (first time using GitHub so I probably did some things wrong)
- PNGs: https://github.com/Piepow/55_unhookable ... master/PNG
- Automappers: https://github.com/Piepow/55_unhookable ... AUTOMAPPER
- Inkscape SVGs: https://github.com/Piepow/55_unhookable ... master/SVG
- Navigate to the data/mapres/ folder inside your Teeworlds client directory
- Download the PNG images into the mapres folder
- Navigate to the data/editor folder inside your client directory
- Download the the automapper rules into the editor folder
- Editing of these SVG files can be done using Inkscape
- Once the SVG files are opened in Inkscape, you can utilize the layers provided by going to "Layers -> Layers..." in the menus or simply pressing CTRL + SHIFT + L. The layers are primarily there to make it easier to colorize the tiles.
- Once you have finished editing the tiles in Inkscape, you can export it as a PNG by going to "File -> Export PNG Image..." or simply pressing CTRL + SHIFT + E
- Before you can use the exported PNG image as a tileset in Teeworlds, you must first apply some scripts to the file. These scripts can be downloaded here: https://ddnet.tw/downloads/ under the "Other Downloads" section as "Mapping Graphics Tools"
- Once the scripts are downloaded, apply "dilate," "tileset_borderfix," and "tileset_borderadd" to the exported PNG image in that order
- Place the image in the data/mapres/ folder in your client directory
- If you need an automapper for that tileset, remember to rename the automapper rules file in the data/editor folder so that it has the same name as the PNG image
A is for Apple.
Re: 55_unhookable tileset
I fixed index 13 and 14, which was a duplicate tile. Also, I added a tileset combining four of the colors for one image and layer.
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A is for Apple.
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