55_unhookable tileset

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Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

55_unhookable tileset

Post by Oblique. »

55_unhookables
This tileset was intended to look like an intermediary of the 0.6 and 0.7 versions of generic_unhookable, though it also includes several additional tiles (4x4, 1x2, 1.5x1) and colors (grey and light). Sources of the images as Inkscape SVGs are provided, along with automappers for each.

Image

GitHub: https://github.com/Piepow/55_unhookables (first time using GitHub so I probably did some things wrong) Using the Tilesets Provided
  • Navigate to the data/mapres/ folder inside your Teeworlds client directory
  • Download the PNG images into the mapres folder
  • Navigate to the data/editor folder inside your client directory
  • Download the the automapper rules into the editor folder
Editing the Tilesets Provided
  • Editing of these SVG files can be done using Inkscape
  • Once the SVG files are opened in Inkscape, you can utilize the layers provided by going to "Layers -> Layers..." in the menus or simply pressing CTRL + SHIFT + L. The layers are primarily there to make it easier to colorize the tiles.
  • Once you have finished editing the tiles in Inkscape, you can export it as a PNG by going to "File -> Export PNG Image..." or simply pressing CTRL + SHIFT + E
  • Before you can use the exported PNG image as a tileset in Teeworlds, you must first apply some scripts to the file. These scripts can be downloaded here: https://ddnet.tw/downloads/ under the "Other Downloads" section as "Mapping Graphics Tools"
  • Once the scripts are downloaded, apply "dilate," "tileset_borderfix," and "tileset_borderadd" to the exported PNG image in that order
  • Place the image in the data/mapres/ folder in your client directory
  • If you need an automapper for that tileset, remember to rename the automapper rules file in the data/editor folder so that it has the same name as the PNG image
A is for Apple.
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: 55_unhookable tileset

Post by Oblique. »

I fixed index 13 and 14, which was a duplicate tile. Also, I added a tileset combining four of the colors for one image and layer.
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Image
A is for Apple.
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