[SOLVED] Side effect of proximity (hook-through and hookable tile)
Posted: Sun Jul 08, 2018 1:34 pm
Hello,
I'm not a mapper, but I'm wondering how to correct this buggy behavior.
(Example from JustMap, but not submitted since it is a minor)
I think this miss-behavior is well known to mappers.
In this example glass should be hookthrough-able, but it is not because it is near unhookable. While hookable tiles became glass because are 1tile distant from another glass tile. Question:
how to CORRECTLY map this example to have hookthrough tiles near to hookable an unhookable tiles?
Thank you to all DDNet staff
I'm not a mapper, but I'm wondering how to correct this buggy behavior.
(Example from JustMap, but not submitted since it is a minor)
I think this miss-behavior is well known to mappers.
In this example glass should be hookthrough-able, but it is not because it is near unhookable. While hookable tiles became glass because are 1tile distant from another glass tile. Question:
how to CORRECTLY map this example to have hookthrough tiles near to hookable an unhookable tiles?
Thank you to all DDNet staff