DDrace Network Adding Commands
DDrace Network Adding Commands
Hi!
I add commands from XXLDDrace to DDrace Network
I copy commands etc to it:
src/game/server:
ddracecommands.cpp
gamecontext.h
gamecontext.cpp
src/game:
ddracecommands.h
To ddracecommands.h i add:
CONSOLE_COMMAND("bloody", "v", CFGFLAG_SERVER|CMDFLAG_TEST, ConBlood, this, "BLOOD Ouch?!")
CONSOLE_COMMAND("unfreeze", "v", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnFreeze, this, "Unfreezes player v")
CONSOLE_COMMAND("freeze", "v?i", CFGFLAG_SERVER|CMDFLAG_TEST, ConFreeze, this, "Freezes player v for i seconds (infinite by default)")
CONSOLE_COMMAND("vip", "v", CFGFLAG_SERVER, ConMember, this, "Sets v to member")
CONSOLE_COMMAND("unvip", "v", CFGFLAG_SERVER, ConUnMember, this, "Unsets v to member")
CONSOLE_COMMAND("checkvip", "v", CFGFLAG_SERVER, ConCheckMember, this, "Checks if v is a member")
To ddracecommands.cpp i add:
void CGameContext::ConBlood(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
int Victim = pResult->GetVictim();
CGameContext *pSelf = (CGameContext *)pUserData;
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
if(!pChr)
return;
char aBuf[128];
if (!pChr->m_Bloody)
{
pChr->m_Bloody = true;
str_format(aBuf, sizeof(aBuf), "You got bloody by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTarget(Victim, aBuf);
}
else
{
pChr->m_Bloody = false;
str_format(aBuf, sizeof(aBuf), "%s removed your blood.", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTarget(Victim, aBuf);
}
}
void CGameContext::ConGetVip(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
CGameContext *pSelf = (CGameContext *)pUserData;
int Victim = pResult->GetVictim();
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
pSelf->VipList->Check(Victim, pSelf);
}
void CGameContext::ConVip(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
CGameContext *pSelf = (CGameContext *)pUserData;
int Victim = pResult->GetVictim();
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
pSelf->VipList->Vip(Victim, pSelf);
}
void CGameContext::ConUnVip(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
CGameContext *pSelf = (CGameContext *)pUserData;
int Victim = pResult->GetVictim();
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
pSelf->VipList->UnVip(Victim, pSelf);
}
To gamecontext.h i add:
static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData);
static void ConVip(IConsole::IResult *pResult, void *pUserData);
static void ConUnVip(IConsole::IResult *pResult, void *pUserData);
static void ConCheckVip(IConsole::IResult *pResult, void *pUserData);
And to gamecontext.cpp i add: nothing o.o
I start server and nothing not work
Please help o.o!
I add commands from XXLDDrace to DDrace Network
I copy commands etc to it:
src/game/server:
ddracecommands.cpp
gamecontext.h
gamecontext.cpp
src/game:
ddracecommands.h
To ddracecommands.h i add:
CONSOLE_COMMAND("bloody", "v", CFGFLAG_SERVER|CMDFLAG_TEST, ConBlood, this, "BLOOD Ouch?!")
CONSOLE_COMMAND("unfreeze", "v", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnFreeze, this, "Unfreezes player v")
CONSOLE_COMMAND("freeze", "v?i", CFGFLAG_SERVER|CMDFLAG_TEST, ConFreeze, this, "Freezes player v for i seconds (infinite by default)")
CONSOLE_COMMAND("vip", "v", CFGFLAG_SERVER, ConMember, this, "Sets v to member")
CONSOLE_COMMAND("unvip", "v", CFGFLAG_SERVER, ConUnMember, this, "Unsets v to member")
CONSOLE_COMMAND("checkvip", "v", CFGFLAG_SERVER, ConCheckMember, this, "Checks if v is a member")
To ddracecommands.cpp i add:
void CGameContext::ConBlood(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
int Victim = pResult->GetVictim();
CGameContext *pSelf = (CGameContext *)pUserData;
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
if(!pChr)
return;
char aBuf[128];
if (!pChr->m_Bloody)
{
pChr->m_Bloody = true;
str_format(aBuf, sizeof(aBuf), "You got bloody by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTarget(Victim, aBuf);
}
else
{
pChr->m_Bloody = false;
str_format(aBuf, sizeof(aBuf), "%s removed your blood.", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTarget(Victim, aBuf);
}
}
void CGameContext::ConGetVip(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
CGameContext *pSelf = (CGameContext *)pUserData;
int Victim = pResult->GetVictim();
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
pSelf->VipList->Check(Victim, pSelf);
}
void CGameContext::ConVip(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
CGameContext *pSelf = (CGameContext *)pUserData;
int Victim = pResult->GetVictim();
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
pSelf->VipList->Vip(Victim, pSelf);
}
void CGameContext::ConUnVip(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
CGameContext *pSelf = (CGameContext *)pUserData;
int Victim = pResult->GetVictim();
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
pSelf->VipList->UnVip(Victim, pSelf);
}
To gamecontext.h i add:
static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData);
static void ConVip(IConsole::IResult *pResult, void *pUserData);
static void ConUnVip(IConsole::IResult *pResult, void *pUserData);
static void ConCheckVip(IConsole::IResult *pResult, void *pUserData);
And to gamecontext.cpp i add: nothing o.o
I start server and nothing not work
Please help o.o!
-
- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: DDrace Network Adding Commands
learn c++?
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: DDrace Network Adding Commands
It's going to be really hard without programming knowledge. Did you even compile the source code into a new binary?
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