Technical Question About Quads
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Technical Question About Quads
Hello, DDNet! I'm into creating new map now so i meet one interesting question to experienced testers.
I'll try to explain what i mean though my eng is bad
Lets imagine the situation - you are mapping a map where you want to or need to place lots of quads, let it be only one quad layer with one picture embeded for example, nothing more. If you create and place many quads with this picture on this quad layer (for example 1000 quads), will it cause big lost in server performance and in general does this map have chances to be applied on ddnet?
I'll try to explain what i mean though my eng is bad
Lets imagine the situation - you are mapping a map where you want to or need to place lots of quads, let it be only one quad layer with one picture embeded for example, nothing more. If you create and place many quads with this picture on this quad layer (for example 1000 quads), will it cause big lost in server performance and in general does this map have chances to be applied on ddnet?
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Re: Technical Question About Quads
if many images are overlaying it causes server/client lag
idk if you are talking about this
idk if you are talking about this
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Re: Technical Question About Quads
Hi, Welf, thank you for answer, but i'm talking about one single image in one quad layer placed lots of times, if you meant that by "many images". For example if somobody have really big map and he wants to place one similar cloud many times (Para X/Y 90 or something like that)
- BannZay
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Re: Technical Question About Quads
Why just not send map/part of it to Welf/or in this thread?
- Soreu
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Re: Technical Question About Quads
No idea if by "lots of times" you mean 300 or 3.000, but many quads (doesn't matter if one image/layer or plenty images/layers) causes client lags, that's why we have possibility to turn off quads or just turn off HD, but that could still be a problem for vanilla, I guess.
Sounds like everything depends on the case
Sounds like everything depends on the case
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Re: Technical Question About Quads
Soreu, thx for the reply. Well i asked this question because i know that layers amount causes on server performance, but i was interested if this is only one layer but with many quads created. So you mean that it doesnt really care if there are 300 or 3000 quads placed on a layer if this layer is able to be putted off by HD function or putting quads off?
I understand that each quad, it is coordinates and configurations of a picture which is chosen for a quad layer, so i wanted to know is there any limit of quad's amount for ddnet. I jsut dont want to make stupid mistakes while mapping to avoid your timewasting and my timewasting while testing
I understand that each quad, it is coordinates and configurations of a picture which is chosen for a quad layer, so i wanted to know is there any limit of quad's amount for ddnet. I jsut dont want to make stupid mistakes while mapping to avoid your timewasting and my timewasting while testing
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Re: Technical Question About Quads
I think he means
Layer - Quads
1 Layer + lot quads = server/client-lag?
Is that what you mean?
Layer - Quads
1 Layer + lot quads = server/client-lag?
Is that what you mean?
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Re: Technical Question About Quads
Doesn't matter if one layer with 300 quads, or 300 layers each with one quad - both should cause lags (and ofc lower server performance)
But we still don't know about what amount of quads we're talking... It's just "and if..." guessing so far
We're for sure not going to count every quad and say something like "sorry, you used 3 quads too much to let it be released, our limit is max 270 quads per map" (obviously it's just an example)
But we still don't know about what amount of quads we're talking... It's just "and if..." guessing so far
We're for sure not going to count every quad and say something like "sorry, you used 3 quads too much to let it be released, our limit is max 270 quads per map" (obviously it's just an example)
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Re: Technical Question About Quads
There is probably a physically limit for quads, but not a rule - as Soreu said.
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Re: Technical Question About Quads
Thank you, guys, for answers. I think i got your point quiet clear, however you didnt understand what i wanted to bring to you, my eng is far not good enaugh to explain.
I think this topic can be closed. Thanks again for help!
I think this topic can be closed. Thanks again for help!
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