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Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 9:19 am
by Jimmy Jazz The 1st
Like i said my pc is a piece of shit. And i didnt realize i was showing you on different maps ^^

As you can see right now my teeworlds fps isnt great, i just started up my pc. . I am not blaming the client but something is not mixing well. My computer is an absolute toaster and i do torrent things so that can possibly be the reason. But yeah sometimes the fps is above 500 and going to 1000. but recently not always. I Am not playing too much recently either.
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Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 10:08 am
by stompie
Go into lockdown zoom out 10 times check then :o just for interest sake

Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 11:24 am
by fokkonaut
stompie wrote: Sun Apr 14, 2019 10:08 am Go into lockdown zoom out 10 times check then :o just for interest sake
no problem thanks to open gl 3

Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 1:47 pm
by nuborn
fokkonaut wrote: Fri Apr 12, 2019 2:16 pm and i dont really like this "smooth" feature. what is it for?
Normally antiping (for players) will make players appear to jump around on the screen each time they are mispredicted, since antiping isn't able to predict when someone will change their direction/movement. This will be especially noticeable on vanilla, block or on servers like KoG, where other players move around a lot. Cl_antiping_smooth makes these transitions a bit smoother by applying antiping a little softer after each misprediction.

On what server did you test it, and what result did you get? Did you have cl_antiping_players enabled?
fokkonaut wrote: Fri Apr 12, 2019 2:27 pm and yea, dummy copy moves is completely "broken"
What do you mean by broken? The prediction? Also, how did you test it and with what antiping settings?

(trml is my github username btw)

Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 2:37 pm
by fokkonaut
I played just copy fly.

Also, cant we have a workaround for these jumping tees? something like antiping is disabled for these tees if they dont touch you or something like that?

Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 4:37 pm
by nuborn
fokkonaut: It will not work on JustCopyFly, since antiping is only enabled for maps with player collision.

Edit: The problem is that the client doesn't know which players are actually in solo and not, so the prediction is sometimes disabled for other players when it could have been enabled.

Re: Improved prediction/antiping by trml

Posted: Sun Apr 14, 2019 5:27 pm
by fokkonaut

Re: Improved prediction/antiping by trml

Posted: Fri Apr 19, 2019 3:04 pm
by Im 'corneum
when youre super and go through freeze it wobbles a lot

Re: Improved prediction/antiping by trml

Posted: Sat Apr 20, 2019 6:54 pm
by Soapy Sandwich
It appears the server can't handle pullers in the switch layer, not sure why that is but thought I'd mention it XD.

Great client though :)

Re: Improved prediction/antiping by trml

Posted: Sun Apr 21, 2019 1:31 am
by fokkonaut
You mean the dragger? It should be fixed already.