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Re: Improved prediction/antiping by trml

Posted: Fri Apr 12, 2019 2:27 pm
by fokkonaut
and yea, dummy copy moves is completely "broken"

Re: Improved prediction/antiping by trml

Posted: Fri Apr 12, 2019 2:32 pm
by deen
fokkonaut wrote:
Fri Apr 12, 2019 2:14 pm
okay. with dummy it all works perfectly, but with another player (in my case jimmy jazz, ping: 9 (my ping: 226)) its horrible if he drags me or we do hammerfly.
Of course it doesn't work with another player, you can't possibly predict what they will do.

Re: Improved prediction/antiping by trml

Posted: Fri Apr 12, 2019 4:21 pm
by fokkonaut
deen wrote:
Fri Apr 12, 2019 2:32 pm
fokkonaut wrote:
Fri Apr 12, 2019 2:14 pm
okay. with dummy it all works perfectly, but with another player (in my case jimmy jazz, ping: 9 (my ping: 226)) its horrible if he drags me or we do hammerfly.
Of course it doesn't work with another player, you can't possibly predict what they will do.
Without antiping the tees dont jiggle around, what about "not predicting" the other tees if they are not near you, so they dont jiggle?

Re: Improved prediction/antiping by trml

Posted: Fri Apr 12, 2019 5:08 pm
by Jimmy Jazz The 1st
Yeah if possible we would need some work around what fokkonaut is talking about. Its a lot worse than before. Thats possibly the only downside of this client.
Anyone have any idea why my mouse feels different and kinda slower but if i increase/decrease the sens its completely wrong. I will adapt i just want to know if theres an explanation xD

Nuborn, my current fps is 300 with entities on. (Previosuly was 1000 capped, but would jump between 700 and 1000) So yeah theres that :P

Also, i was talking with jao and i told him my map editor is broken. When i open the editor, and go to game layer. I hold shift, try place some blocks (I.E hook tiles) and it just crashes the client after 2 seconds. Jao tried to get a crash log but it didnt say much. So yeah hopefully it can be fixed in the future if thats possible or ill keep the old client for mapping.

Ninja must be one of the cleanest improvements i felt. It feels so good even with 300 ping.

Re: Improved prediction/antiping by trml

Posted: Fri Apr 12, 2019 11:37 pm
by ᴷᵉᵏᶳ
Jimmy Jazz The 1st wrote:
Fri Apr 12, 2019 5:08 pm
Nuborn, my current fps is 300 with entities on. (Previosuly was 1000 capped, but would jump between 700 and 1000) So yeah theres that :P
show me ur settings pls, i dont believe the client got worse over 50% of the performance before.

Re: Improved prediction/antiping by trml

Posted: Sat Apr 13, 2019 8:53 am
by Jimmy Jazz The 1st
screenshot_2019-04-13_08-19-24.png
Old Client. 1000 ping.
screenshot_2019-04-13_08-35-47.png
New client.

Re: Improved prediction/antiping by trml

Posted: Sat Apr 13, 2019 9:11 am
by ᴷᵉᵏᶳ
tbh looks fake to me, it caps perfectly to half of before.. show me your settings and i might consider believing you

Re: Improved prediction/antiping by trml

Posted: Sat Apr 13, 2019 10:46 am
by Jimmy Jazz The 1st
Maybe i had something open in the background when i was getting 300 - fps. When i had 500 its just luck i guess i dont have any photoshop skills to fake or lie, nor the time.

As you can see with the 3 screens below, i have around 600-700 now. Nothing open in the BG.
screenshot_2019-04-13_10-43-33.png
screenshot_2019-04-13_10-43-37.png
screenshot_2019-04-13_10-43-38.png

Re: Improved prediction/antiping by trml

Posted: Sat Apr 13, 2019 11:03 am
by ᴷᵉᵏᶳ
aslong as the old client does not magically have 1000+ FPS now(on exactly that map!!), I'm still not sure, what you tried to say.
Its not impossible the client added something that works terrible on you computer, but it also just could be some settings in the config.

The problem is as soon as i ask ppl who say they have much less FPS about such things, they seem to not really cooperate, you are not the first person

edit: to be fair, this nuborn guy probably knows something, since he asked you about it?

Re: Improved prediction/antiping by trml

Posted: Sat Apr 13, 2019 12:28 pm
by fokkonaut
you were on two different maps