KoG Tab on DDNet Client

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Re: KoG Tab on DDNet Client

Post by Enyltyn »

I would really enjoy that as well...
Why would ppl vote f4 on this? Like if u dont wanna use it, u dont have to, still KoG has very many players, I think it has a right to exist.
And yeah, worstwish, is that a problem? Only bc ppl arent involved in this forum very offen doesn't mean they count less if there is a feature which would be really helpful to them, does it?

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Re: KoG Tab on DDNet Client

Post by aaa »

because not having a kog tab in ddnet client definitely takes KoG’s right to exist away..?


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Re: KoG Tab on DDNet Client

Post by jao »

"KoG has very many players"
so do block, fng, infclass etc.. if a kog tab would be added, they should have a tab too. it makes sense to have a ddnet tab since it's the ddnet client, we have many servers and since we can control what servers/content we put up there. for anything else there is the favorites tab - kog has only like ~10 servers(?), so not too big of an effort to add them to that.

tick this checkbox and the server will appear in favorites tab
Screenshot_3.png (29 KiB) Viewed 2411 times

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Re: KoG Tab on DDNet Client

Post by stompie »

this is something that would be helpful
even though i already spent 2 minutes adding all kog servers to my fav

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Re: KoG Tab on DDNet Client

Post by King »

i think is good idea :) F3

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Re: KoG Tab on DDNet Client

Post by Ryozuki »

all kog players were invoked here or what

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Re: KoG Tab on DDNet Client

Post by deen »

Obviously also needs https://github.com/ddnet/ddnet/pull/1533 to show a checkmark instead of DDNet name which makes no sense now for official servers :D

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Re: KoG Tab on DDNet Client

Post by SPSomeone »

make the kog tab optional

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Re: KoG Tab on DDNet Client

Post by Kenzo »


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Re: KoG Tab on DDNet Client

Post by Prankster »

i guess i have to agree with jao in this case. if u add a kog tab pls add a tab for nobyfng too

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