mapping styles (poll)

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what do you mapp first?

Please note that results are sorted by decreasing number of votes received.

gameplay first
27
61%
design first
11
25%
mapping is for nobso
6
14%
 
Total votes: 44

Im 'corneum
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mapping styles (poll)

Post by Im 'corneum »

lately i heard that many mappers do the design before the actual gameplay, which was really odd to me because i think its harder to fimd new stuff this way.
and mappers do it, who i thought would do it like me.
(i hope this is ok in official discussions)
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Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
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Re: mapping styles (poll)

Post by Silex »

Never did it in a other way as design first. Main reason why i do that is because it’s so fcking annoying for me to add the design later (i know that from maps i didn't mapped alone (hi storm)).
Also i don’t think i could be more creative if i map with entities only first. But i guess the whole thing is just a matter of taste.
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Shishigami
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Re: mapping styles (poll)

Post by Shishigami »

Silex wrote: Thu May 03, 2018 10:46 am Also i don’t think i could be more creative if i map with entities only first. But i guess the whole thing is just a matter of taste.
Same here

Not that I'm very experienced with mapping, but when I first started nullptr I had some serious problems making it feel "right"

I chose this style/theme
SpoilerShow
Image
and that greatly helped me get a better feel for how the map and the parts should be laid out
Image
Ninjed
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Re: mapping styles (poll)

Post by Ninjed »

Before, firstly i did design and then gp, but actually i do gp firstly and then design it
The Real One!
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meew'
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Re: mapping styles (poll)

Post by meew' »

get a structure, map in entitities and then add a design fitting your structure thats how a good map is done
mapping in entities is better so you can test and adjust your parts easier and then in the last step apply your design on to a fully tested map

the problem is most mappers do this:
1. design, more or less ugly
2. no structure, gameplay is made to work and nothing else doesnt look good doesnt feel good
3. parts are mapped, once tested if they work, not checked for bugs or improved... it works? okay fine next part
and done is your shit map!
Last edited by meew' on Thu May 03, 2018 4:54 pm, edited 2 times in total.
911 mapping police
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
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Re: mapping styles (poll)

Post by Im 'corneum »

i do the gameplay first but with a design in my head. it's mostly grass + big unhhook like in adrenaline.
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Ravie
MAPS Team
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Re: mapping styles (poll)

Post by Ravie »

I start by coming up with a nice design, then a structure fitting it. I map entities first and add full design to small parts of the map as I go, when I'm sure they are the way I want to keep them.
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Jimmy Jazz The 1st
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Re: mapping styles (poll)

Post by Jimmy Jazz The 1st »

I always do design first
You've just been Jimmy Jazzed.
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stompie
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Re: mapping styles (poll)

Post by stompie »

Jimmy Jazz The 1st wrote: Thu May 03, 2018 5:20 pm I always do design first
no wonder your maps consist of an eye-sore amount of doodads, you can hardly see any map :lol: :lol:
\,,/(◣_◢)\,,/
Silex
Posts: 1124
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Re: mapping styles (poll)

Post by Silex »

stompie wrote: Thu May 03, 2018 5:26 pm
Jimmy Jazz The 1st wrote: Thu May 03, 2018 5:20 pm I always do design first
no wonder your maps consist of an eye-sore amount of doodads, you can hardly see any map :lol: :lol:
At least no ddmax design .. ;)
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