Re: Mapper Rules

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hi_leute_gll
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Re: Re: Mapper Rules

Post by hi_leute_gll »

Vanilla does allow ripping tilesets. It even delivers them with the client. Also the tilesets aren't encrypted when saved into the map.
If the Vanilla devs would want to not allow to steal mapres they would've coded it in a different way.
jao wrote: Tue Feb 13, 2018 12:16 am They started to compare it to other stuff, not me :P

Also to clearify this: Commonly used non-vanilla tilesets aren't covered by the rule, it's mostly about special, new custom tilesets. And if you want to use one of those, making the effort to ask for permission should be the least you should do.
That's not what the rule says. Also it is weird to allow the stealing of old mapres, just because they got already stolen.
And well...a mapres can't become "commonly used" if you aren't allowed to use it. The definition of "new" in this case is highly subjective.
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Re: Re: Mapper Rules

Post by Deeper »

On NightSky4 use my fonts, please, remove this map
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Ravie
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Re: Re: Mapper Rules

Post by Ravie »

This rule is not referring to maps that are already on ddnet, rather to future cases.
Image
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hi_leute_gll
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Re: Re: Mapper Rules

Post by hi_leute_gll »

But jao argues that this was an unwritten rule which already existed before.
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Re: Re: Mapper Rules

Post by Deeper »

Ravie wrote: Tue Feb 13, 2018 12:25 am This rule is not referring to maps that are already on ddnet, rather to future cases.
Then I'll go to court.
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Re: Re: Mapper Rules

Post by hi_leute_gll »

I think the reason why jao came up with this rule is the story about Im 'corneum who has stolen a complete design from another map. So maybe we should have something similar to:
"Try to be creative! If you copy parts from other maps, they must have been changed significantly."
This rule says that parts can be re-used, but should be altered in a way that they are kinda new and not just simply copied. You could do something similar in terms of the design.
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Welf
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Re: Re: Mapper Rules

Post by Welf »

Ravie wrote: Tue Feb 13, 2018 12:15 am Vanilla teeworlds doesn't allow ripping tilesets either, a third party tool is used. You aren't uploading the mapres for people to use, you make use of it to make your own map look good. You don't go to a museum to take art home, but to enjoy looking at it.
Use append function to rip a tileset.
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meew'
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Re: Re: Mapper Rules

Post by meew' »

here is the tool by unsigned char for everyone who didnt knew about it
viewtopic.php?f=16&t=2415&hilit=extractor

fun fact: they had almost the same discussion below that topic
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jao
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Re: Re: Mapper Rules

Post by jao »

I added a clarification to the rule:
Mapper Rules wrote:Commonly used and significantly changed design elements are not covered by this.
You can still use tilesets that have been used on a lot DDNet maps already.

Btw. most cool custom tilesets everyone used/uses in their maps were publicly posted by the creators anyway so in reality it doesn't affect a lot maps. (You can go through the past year or so releases and will see that most designs were made either with vanilla or common free-to-use tilesets, the few outstanding ones were by Pipou and Ravie).

It's really mostly about new special mapres that you have to ask the creators for.
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Re: Re: Mapper Rules

Post by deen »

meew' wrote: Tue Feb 13, 2018 1:37 am here is the tool by unsigned char for everyone who didnt knew about it
viewtopic.php?f=16&t=2415&hilit=extractor

fun fact: they had almost the same discussion below that topic
You don't really need the image extractor from there anymore, DDNet download contains a map_extract binary in the last few releases that can extract images and sounds.
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