Experiences using DDnet 11.x and newer
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Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
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- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Thoughts about using DDnet 12.1
BugsShow
1. Attempting to Connect a dummy to a server that does not allow two tee's bugs out view (try on a 1v1 MD server)
2. Both "KOG" & DDnet Tabs show no servers. OK now DDnet shows servers, IDK why, on my other PC the KOG TAB works fine.
3. Tune Zone Bug: when your on the edge on a Tune Zone the projectile does not follow tune rules , but appears to during flight
2. Both "KOG" & DDnet Tabs show no servers. OK now DDnet shows servers, IDK why, on my other PC the KOG TAB works fine.
3. Tune Zone Bug: when your on the edge on a Tune Zone the projectile does not follow tune rules , but appears to during flight
Scaling/ModernizingShow
1. Tee's visible pop in & out on zoom level 7* or less when playing, /pause'ing & spectaing, even though there sound is hear'able farther.
*with out Dynamic camera. it's not the name plates thats jarrings, it's the tee's just popping in & out. it's not like it's cheating to have a big monitor & low zoom, the playing field will never be completely fair, allowing a greater tee rendering area out side of direct PvP(FNG, Z-Catch, etc.) modes should be fine.
*with out Dynamic camera. it's not the name plates thats jarrings, it's the tee's just popping in & out. it's not like it's cheating to have a big monitor & low zoom, the playing field will never be completely fair, allowing a greater tee rendering area out side of direct PvP(FNG, Z-Catch, etc.) modes should be fine.
Scaling but Not really an issue:Show
Prediction on teleporter's resets your location later the faster you go though it, also player sounds have less an opportunity to play when going fast (try on "Joyride" [Solo]), perhaps because you can't hear sounds when teleporting?
at about 300 no sound can be heard, though as viewer/observer the affect is different, the 'break out'(when you just stay in the same place instead of teleporting back & zooming about) speed is about 700.
Both are worse with prediction, at least on the lower high end of speed values.
"Break out" speed with out pred: 560
with pred you just keep getting farther away from the point you should be you don't even see the map anymore(around 2.3K)
Anti-ping does not affect these
Speeds high speeds(over around 60) start to break the tee out of bounds(in terms of view, i'm not sure what the game thinks about it physically)
i'm sure this is very frame-rate related, different FPS should give different results
at about 300 no sound can be heard, though as viewer/observer the affect is different, the 'break out'(when you just stay in the same place instead of teleporting back & zooming about) speed is about 700.
Both are worse with prediction, at least on the lower high end of speed values.
"Break out" speed with out pred: 560
with pred you just keep getting farther away from the point you should be you don't even see the map anymore(around 2.3K)
Anti-ping does not affect these
Speeds high speeds(over around 60) start to break the tee out of bounds(in terms of view, i'm not sure what the game thinks about it physically)
i'm sure this is very frame-rate related, different FPS should give different results
P.S. i know it's not 11.x anymore but the point of this thread is not just that, plus i could not think of a better place to post it :(
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