DDNet Client 11 Beta test!

Read and discuss official announcements, information and news about the DDRaceNetwork.
Forum rules
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: DDNet Client 11 Beta test!

Post by deen »

Please try again. Now comes with shader directory and OpenGL3 enabled by default, so you don't have to set anything. Also, cl_showfps 1 works again...

Client should start, fps should be more stable when zooming far out.
User avatar
CrashtimeHD
Posts: 31
Joined: Sun Jun 26, 2016 7:49 pm
Clan: HyPax | TOP

Re: DDNet Client 11 Beta test!

Post by CrashtimeHD »

For me it looks like this (on windows):
SpoilerShow
screenshot_1.png
screenshot_1.png (249.45 KiB) Viewed 4140 times
screenshot_2.png
screenshot_2.png (303.53 KiB) Viewed 4140 times
  • the ids of the tiles are wrong but constant (means the id/tile doesn't change while moving the camera), so i guess there is an issue in getting the correct tile id.
  • some tiles are visible, some are hidden, some are wrong placed (I assume because of the wrong tile id from the first point).
  • depending on the position of the camera tiles are visible/hidden.
Are there others who noticed this behaviour or am I the only one (don't think so)?
ᴷᵉᵏᶳ
Posts: 32
Joined: Fri Oct 20, 2017 4:33 pm
Player profile: https://ddnet.tw/players/ᴷᵉᵏᶳ
Mapper profile: https://ddnet.tw/mappers/ᴷᵉᵏᶳ
Clan: ΛLIVΣ

Re: DDNet Client 11 Beta test!

Post by ᴷᵉᵏᶳ »

it would be really nice to know the map, because then i can see if there are special cases where the tilelayer wasnt setup correctly.
Also please post your GPU and update your driver always
User avatar
CrashtimeHD
Posts: 31
Joined: Sun Jun 26, 2016 7:49 pm
Clan: HyPax | TOP

Re: DDNet Client 11 Beta test!

Post by CrashtimeHD »

The map on the screenshots is HookThrough3, but every map had some tile-issues. Also Aim 10.0 got a massive performance problem at spawn.
GPU is an AMD R9 290.
ᴷᵉᵏᶳ
Posts: 32
Joined: Fri Oct 20, 2017 4:33 pm
Player profile: https://ddnet.tw/players/ᴷᵉᵏᶳ
Mapper profile: https://ddnet.tw/mappers/ᴷᵉᵏᶳ
Clan: ΛLIVΣ

Re: DDNet Client 11 Beta test!

Post by ᴷᵉᵏᶳ »

And you are 100% sure you use the latest AMD driver?

Can you go to the Graphic settings and disable multi texture units?
User avatar
CrashtimeHD
Posts: 31
Joined: Sun Jun 26, 2016 7:49 pm
Clan: HyPax | TOP

Re: DDNet Client 11 Beta test!

Post by CrashtimeHD »

I'm on the latest driver that is available in the amd settings.
I disabled multi texture units before and it changed nothing.
ᴷᵉᵏᶳ
Posts: 32
Joined: Fri Oct 20, 2017 4:33 pm
Player profile: https://ddnet.tw/players/ᴷᵉᵏᶳ
Mapper profile: https://ddnet.tw/mappers/ᴷᵉᵏᶳ
Clan: ΛLIVΣ

Re: DDNet Client 11 Beta test!

Post by ᴷᵉᵏᶳ »

I'd be honestly suprised if it's a CPU based bug, so the only thing left is either trying an older driver or making a debug version and check if some gl/GLSl functions aren't supported.
User avatar
ChillerDragon
Posts: 133
Joined: Thu Oct 23, 2014 2:21 pm
Location: Germany - Munich
Player profile: http://ddnet.tw/players/ChillerDragon/
Mapper profile: https://ddnet.tw/mappers/ChillerDragon/
Clan: Chilli.*
Website: http://chillerdragon.weebly.com/
YouTube: user/GermanMinecraftZC

Re: DDNet Client 11 Beta test!

Post by ChillerDragon »

deen wrote: Fri Oct 20, 2017 11:40 pm Please try again. Now comes with shader directory and OpenGL3 enabled by default, so you don't have to set anything. Also, cl_showfps 1 works again...

Client should start, fps should be more stable when zooming far out.
new version is still zoomed in in the bottom left corner on my main machine (windows 10) ._.
Image
Image
User avatar
Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: DDNet Client 11 Beta test!

Post by Ryozuki »

I got a amd r9 390, the game crashes when i join a server.
ᴷᵉᵏᶳ
Posts: 32
Joined: Fri Oct 20, 2017 4:33 pm
Player profile: https://ddnet.tw/players/ᴷᵉᵏᶳ
Mapper profile: https://ddnet.tw/mappers/ᴷᵉᵏᶳ
Clan: ΛLIVΣ

Re: DDNet Client 11 Beta test!

Post by ᴷᵉᵏᶳ »

For AMD GPUs i will check, if there is some inconsistens in the GPU upload.

@ChillerDragon
Just to be clear. Your Menu is scaled very small, but the actual Map display works(even the quads)?

Then i would like to know your resolution, any FXAA?
Since quads and the menu items are handled very similar, it would be strange if one works and not the other.
Have you tried a clean config?
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest