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Patch 10.5

Posted: Sun Apr 16, 2017 11:06 pm
by Pathos
Full list of changes:

  • New feature! You can now invite specific players into your locked team. Use "/invite PLAYERNAME" to invite, and the invited player can use "/team #" to join the team. You should note that the invited player cannot join the team if the team already started the race. #647
  • Chat is streamlined with only a colored heart for players in your friends list instead of the entire line being colored.#606
  • Localized (different languages) text now displays correctly in the HUD. #699
  • The demo viewer is fixed in terms of speed control and showing what speed the demo is being played. #607
  • DDNet is now compiled using multiple cores when compiled with MSVC (Windows only... I think). (code)
  • MOTD now shows multi-lines correctly in the console. #711
  • Chat now aligns multi-line text correctly. #687 and #723
  • The bind command now handles longer command length. #642
  • Friends alias check is fixed, when hashes coincide but alises do not. #539
  • Vote + (chat) bind crash is fixed. #730
Question ... a166335b37
I'm trying to understand this. Does this mean that the 64-player server implementation was not the fault/flaw of original fstd's server coding, but the client coding on receiving information from 64-player servers?

Re: Patch 10.5

Posted: Mon Apr 17, 2017 1:48 am
by Chairn
I thought invite was removed.

Re: Patch 10.5

Posted: Wed Apr 19, 2017 11:35 am
by Hot Potato
Chairn wrote:I thought invite was removed.
/uninvite was removed to prevent trolls spamming you with invites. /invite is still working

Re: Patch 10.5

Posted: Wed Apr 19, 2017 4:36 pm
by Learath2
The extended serverinfo patch is just a tool. It's so we have a way to include more information in the serverinfo.

It could enable features like allowing other servers to have their own http map download servers or let the servers send map CRC letting you know whether you have the map downloaded already. The possibilities are endless :P