Patch 10.5
Posted: Sun Apr 16, 2017 11:06 pm
Full list of changes: https://github.com/ddnet/ddnet/compare/10.4.3...10.5
Summary
https://github.com/ddnet/ddnet/commit/1 ... a166335b37
I'm trying to understand this. Does this mean that the 64-player server implementation was not the fault/flaw of original fstd's server coding, but the client coding on receiving information from 64-player servers?
Summary
- New feature! You can now invite specific players into your locked team. Use "/invite PLAYERNAME" to invite, and the invited player can use "/team #" to join the team. You should note that the invited player cannot join the team if the team already started the race. #647
- Chat is streamlined with only a colored heart for players in your friends list instead of the entire line being colored.#606
- Localized (different languages) text now displays correctly in the HUD. #699
- The demo viewer is fixed in terms of speed control and showing what speed the demo is being played. #607
- DDNet is now compiled using multiple cores when compiled with MSVC (Windows only... I think). (code)
- MOTD now shows multi-lines correctly in the console. #711
- Chat now aligns multi-line text correctly. #687 and #723
- The bind command now handles longer command length. #642
- Friends alias check is fixed, when hashes coincide but alises do not. #539
- Vote + (chat) bind crash is fixed. #730
https://github.com/ddnet/ddnet/commit/1 ... a166335b37
I'm trying to understand this. Does this mean that the 64-player server implementation was not the fault/flaw of original fstd's server coding, but the client coding on receiving information from 64-player servers?