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Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Mon Nov 28, 2016 11:32 am
by QshaR
Ok, the Tournament succeeded.

Here are the winners:
Gold
: .:Mivv and MLG cHi-ses²
Silver
: nealson T'nP and Roco
Bronze
: QzBoY and Harbinger

Thanks to all participants, I hope you enjoyed the race.
We got many positive feedback about the modification. It is very nice to hear that many players like it!

Current issues and problems:
There are some issues with hook prediction (read above). Its fully playable, but there is a small lag when you hook the hookable object. It happends because teeworlds client doesn't think that you can hook this object, so there is a small lag for about 0.1 second. For Gores pros who "can close their eyes and follow the instincts", it is not a problem, but for others its not perfect.
Unfortunately, this is something that is possible to change only on Client side. I'll continue to discuss with DDNet Developers team to implement this possibility in DDNet Client. Of course we can release our own client, but I don't think that this is a good idea.

Please, leave your feedback about this modification here. It is really very valuable.
Did you like it? Do you think we should continue working with the idea of moving objects or not?


p.s. Soon I'll create a small guide about how to map moving objects. It can be done in any modern editor including DDNet. And it is really very easy if you know how to map.

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Mon Nov 28, 2016 12:14 pm
by Jimmy Jazz The 1st
Honestly think this is the best feature i've seen on ddnet/teeworlds. Would really love to see this implemented. It will open a whole new avenue for map making. Thanks you Qshar, for bringing more life to this game ! :)

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Mon Nov 28, 2016 7:34 pm
by Index
Thanks for doing this event, it surely was fun to play :3
Playing in entities would be fantastic. But kamillentee already assured me, that this might be possible someday .__.
So, just take your time. It's already much more than I always though teeworlds is capable of.

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Wed Nov 30, 2016 2:38 pm
by Lumpy ◐ω◑
I was not at the event, but tried the map yesterday. I like it a lot and it was fun to play :) Thanks for your great work!

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Wed Nov 30, 2016 2:43 pm
by Silex
It's truly a awesome game changing modification.
Can't wait for your guide since im anyway more than just interested in mapping something for kog.

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Fri Dec 02, 2016 10:00 am
by QshaR
Thanks all for your feedback!

The small mapping guide is already released here: http://qshar.com/forum/viewtopic.php?f=5&t=471

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Wed Dec 07, 2016 12:13 am
by stompie
can you paste link for the server you need to run this map ofline? playing on kog is anoying with 250 ping im bad with 40 at gores XD would be cool Thanks

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Sun Dec 11, 2016 11:51 pm
by Index
Thanks for this tutorial, I'm utterly excited to try it myself :3
Would be awesome to test it offline as well as stompie wrote. But that's just an additional feature and not really necessary right now.

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Tue Dec 13, 2016 9:33 am
by QshaR
I really hope to see new exciting maps!

If that mod is popular we consider of sharing the server to test it offline. So far I don't see that many players are trying to make new Interactive maps so we have 0 new posts in Interactive map guide.

p.s. I even completely stopped working on Client with hook prediction because of this.

Re: |*KoG*| TOURNAMENT on a new Interactive map

Posted: Tue Dec 13, 2016 1:33 pm
by hi_leute_gll
People don't map if they can't try out their creations. But since they don't start mapping you don't give them the chance to try them out. That's a dead end you ran into.
Either share the server/code or no one will start mapping.