Re: |*KoG*| TOURNAMENT on a new Interactive map
Posted: Mon Nov 28, 2016 11:32 am
Ok, the Tournament succeeded.
Here are the winners:
Thanks to all participants, I hope you enjoyed the race.
We got many positive feedback about the modification. It is very nice to hear that many players like it!
Current issues and problems:
There are some issues with hook prediction (read above). Its fully playable, but there is a small lag when you hook the hookable object. It happends because teeworlds client doesn't think that you can hook this object, so there is a small lag for about 0.1 second. For Gores pros who "can close their eyes and follow the instincts", it is not a problem, but for others its not perfect.
Unfortunately, this is something that is possible to change only on Client side. I'll continue to discuss with DDNet Developers team to implement this possibility in DDNet Client. Of course we can release our own client, but I don't think that this is a good idea.
Please, leave your feedback about this modification here. It is really very valuable.
Did you like it? Do you think we should continue working with the idea of moving objects or not?
p.s. Soon I'll create a small guide about how to map moving objects. It can be done in any modern editor including DDNet. And it is really very easy if you know how to map.
Here are the winners:
Gold
: .:Mivv and MLG cHi-ses²Silver
: nealson T'nP and RocoBronze
: QzBoY and HarbingerThanks to all participants, I hope you enjoyed the race.
We got many positive feedback about the modification. It is very nice to hear that many players like it!
Current issues and problems:
There are some issues with hook prediction (read above). Its fully playable, but there is a small lag when you hook the hookable object. It happends because teeworlds client doesn't think that you can hook this object, so there is a small lag for about 0.1 second. For Gores pros who "can close their eyes and follow the instincts", it is not a problem, but for others its not perfect.
Unfortunately, this is something that is possible to change only on Client side. I'll continue to discuss with DDNet Developers team to implement this possibility in DDNet Client. Of course we can release our own client, but I don't think that this is a good idea.
Please, leave your feedback about this modification here. It is really very valuable.
Did you like it? Do you think we should continue working with the idea of moving objects or not?
p.s. Soon I'll create a small guide about how to map moving objects. It can be done in any modern editor including DDNet. And it is really very easy if you know how to map.