|*KoG*| TOURNAMENT on a new Interactive map

Information about tournaments and other events in the Teeworlds universe.
QshaR
User
Posts: 86
Joined: Mon Feb 02, 2015 11:41 am

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by QshaR » Mon Nov 28, 2016 11:32 am

Ok, the Tournament succeeded.

Here are the winners:
Gold
: .:Mivv and MLG cHi-ses²
Silver
: nealson T'nP and Roco
Bronze
: QzBoY and Harbinger

Thanks to all participants, I hope you enjoyed the race.
We got many positive feedback about the modification. It is very nice to hear that many players like it!

Current issues and problems:
There are some issues with hook prediction (read above). Its fully playable, but there is a small lag when you hook the hookable object. It happends because teeworlds client doesn't think that you can hook this object, so there is a small lag for about 0.1 second. For Gores pros who "can close their eyes and follow the instincts", it is not a problem, but for others its not perfect.
Unfortunately, this is something that is possible to change only on Client side. I'll continue to discuss with DDNet Developers team to implement this possibility in DDNet Client. Of course we can release our own client, but I don't think that this is a good idea.

Please, leave your feedback about this modification here. It is really very valuable.
Did you like it? Do you think we should continue working with the idea of moving objects or not?


p.s. Soon I'll create a small guide about how to map moving objects. It can be done in any modern editor including DDNet. And it is really very easy if you know how to map.

User avatar
Jimmy Jazz The 1st
User
Posts: 320
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: Jimmy Jazz
Mapper profile: Jimmy Jazz

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by Jimmy Jazz The 1st » Mon Nov 28, 2016 12:14 pm

Honestly think this is the best feature i've seen on ddnet/teeworlds. Would really love to see this implemented. It will open a whole new avenue for map making. Thanks you Qshar, for bringing more life to this game ! :)
You've just been Jimmy Jazzed.

Index
User
Posts: 1070
Joined: Mon May 05, 2014 7:30 pm
Player profile: ٭ıƞdex'<3
Mapper profile: ٭ıƞdex'<3
Clan: Eagle

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by Index » Mon Nov 28, 2016 7:34 pm

Thanks for doing this event, it surely was fun to play :3
Playing in entities would be fantastic. But kamillentee already assured me, that this might be possible someday .__.
So, just take your time. It's already much more than I always though teeworlds is capable of.

User avatar
Lumpy ◐ω◑
User
Posts: 232
Joined: Wed Dec 16, 2015 10:53 am
Location: Russia, Ekaterinburg
Player profile: Lumpy ◐ω◑

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by Lumpy ◐ω◑ » Wed Nov 30, 2016 2:38 pm

I was not at the event, but tried the map yesterday. I like it a lot and it was fun to play :) Thanks for your great work!

Silex
User
Posts: 1119
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: Silex

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by Silex » Wed Nov 30, 2016 2:43 pm

It's truly a awesome game changing modification.
Can't wait for your guide since im anyway more than just interested in mapping something for kog.

QshaR
User
Posts: 86
Joined: Mon Feb 02, 2015 11:41 am

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by QshaR » Fri Dec 02, 2016 10:00 am

Thanks all for your feedback!

The small mapping guide is already released here: http://qshar.com/forum/viewtopic.php?f=5&t=471

User avatar
stompie
User
Posts: 700
Joined: Thu Jun 18, 2015 2:40 pm
Player profile: stompie
Mapper profile: stompie

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by stompie » Wed Dec 07, 2016 12:13 am

can you paste link for the server you need to run this map ofline? playing on kog is anoying with 250 ping im bad with 40 at gores XD would be cool Thanks
\,,/(◣_◢)\,,/

Index
User
Posts: 1070
Joined: Mon May 05, 2014 7:30 pm
Player profile: ٭ıƞdex'<3
Mapper profile: ٭ıƞdex'<3
Clan: Eagle

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by Index » Sun Dec 11, 2016 11:51 pm

Thanks for this tutorial, I'm utterly excited to try it myself :3
Would be awesome to test it offline as well as stompie wrote. But that's just an additional feature and not really necessary right now.

QshaR
User
Posts: 86
Joined: Mon Feb 02, 2015 11:41 am

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by QshaR » Tue Dec 13, 2016 9:33 am

I really hope to see new exciting maps!

If that mod is popular we consider of sharing the server to test it offline. So far I don't see that many players are trying to make new Interactive maps so we have 0 new posts in Interactive map guide.

p.s. I even completely stopped working on Client with hook prediction because of this.

User avatar
hi_leute_gll
User
Posts: 2532
Joined: Mon Jul 21, 2014 1:15 am
Player profile: hi_leute_gll
Mapper profile: hi_leute_gll
Clan: iMTG

Re: |*KoG*| TOURNAMENT on a new Interactive map

Post by hi_leute_gll » Tue Dec 13, 2016 1:33 pm

People don't map if they can't try out their creations. But since they don't start mapping you don't give them the chance to try them out. That's a dead end you ran into.
Either share the server/code or no one will start mapping.
.hi._.leute._.gll. | iMTGmember

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest