pixelaim playthrough
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Re: pixelaim playthrough
so.. sould i make another post in Testing section or can someone move this topic there? :o
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- StorмPʜöɴix
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Re: pixelaim playthrough
Well, as i see that, sure the map is "cool" and all, but it looks better than it is imo.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.
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Re: pixelaim playthrough
just as antibuguse... only that my map has a different kind of hardness. because my parts are short (maybe 3 seconds per part) but very hard while for example in antibuguse you have some normaly hard tricks, but 5 of them make one part.StorмPʜöɴix wrote:Well, as i see that, sure the map is "cool" and all, but it looks better than it is imo.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.
anyway bvoth maps sure arent enjoyable. i think pixelaim might even fit for the not-jet-existant map category "trash"
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- StorмPʜöɴix
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Re: pixelaim playthrough
Well, for me the Server "trash" or more like adventure maps. But at the same time, well its a kind of adventure of acutally tw physics, so yeah acutally that could fit in.
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Re: pixelaim playthrough
new ddnet team sucks, you don't like hard challenges, wtf, soreu deen forris dinner back pls .-.
The Real One!
- StorмPʜöɴix
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Re: pixelaim playthrough
I never said that, i just dont find this map enjoyalbe. Thats all. I pretty much like antibuguse, but this map is diffrent to me.
- Swift
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Re: pixelaim playthrough
Strictly speaking the map is sh*t but anyway funny. Although It is worth trying to release
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