pixelaim playthrough

Share and discuss skins, mapres, artworks and logos.
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: pixelaim playthrough

Post by Im 'corneum »

so.. sould i make another post in Testing section or can someone move this topic there? :o
reply to this post or your mom will die in her sleep tonight
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: pixelaim playthrough

Post by StorмPʜöɴix »

Well, as i see that, sure the map is "cool" and all, but it looks better than it is imo.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: pixelaim playthrough

Post by Im 'corneum »

StorмPʜöɴix wrote:Well, as i see that, sure the map is "cool" and all, but it looks better than it is imo.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.
just as antibuguse... only that my map has a different kind of hardness. because my parts are short (maybe 3 seconds per part) but very hard while for example in antibuguse you have some normaly hard tricks, but 5 of them make one part.
anyway bvoth maps sure arent enjoyable. i think pixelaim might even fit for the not-jet-existant map category "trash"
reply to this post or your mom will die in her sleep tonight
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: pixelaim playthrough

Post by StorмPʜöɴix »

Well, for me the Server "trash" or more like adventure maps. But at the same time, well its a kind of adventure of acutally tw physics, so yeah acutally that could fit in.
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: pixelaim playthrough

Post by Ninjed »

new ddnet team sucks, you don't like hard challenges, wtf, soreu deen forris dinner back pls .-.
The Real One!
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: pixelaim playthrough

Post by StorмPʜöɴix »

I never said that, i just dont find this map enjoyalbe. Thats all. I pretty much like antibuguse, but this map is diffrent to me.
User avatar
Swift
Posts: 230
Joined: Tue May 31, 2016 9:19 pm
Location: Venice Beach
Player profile: https://ddnet.tw/players/Nyanto/
Clan: NVMI

Re: pixelaim playthrough

Post by Swift »

Strictly speaking the map is sh*t but anyway funny. Although It is worth trying to release
ᕙ(ಠ_ಠ)7
Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests