run_down_the_rabbithole

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pixe1
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run_down_the_rabbithole

Post by pixe1 »

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Inspired by LIMBO's dark, eery setting & art style we bring you run_down_the_rabbithole, a sub-15s shortrace map. It's both our first map release and collaboration (Layout and Testing by AJAIIX, Concept and Design by me) and might the impulse for more maps to come in the future.

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Name: run_down_the_rabbithole
Author(s): AJAIIX & pixe1
Length: 13-15 Second-ish
Filesize: 6MB
Overview: w/ Gamelayer | w/o Gamelayer

Use the latest DDNet client for the best experience (ambience sounds).


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Play it on the Unique Race Servers (84.38.65.222:8314, 84.38.65.222:8315) or grab the attached file below. File too large, get it here.

Thanks to...
my long-term mate ajaiix, w/o him this map wouldn't be possible.
Tezcan for hosting the map.
Alex484000 for the Limbo Font.

Cheers,
pixe1

Update #1: Fixed several entity and graphic bugs, thanks to Tezcan for the help! Thanks to Im 'corneum for pointing stuff out.
Last edited by pixe1 on Mon Feb 27, 2017 12:31 am, edited 3 times in total.
Im 'corneum
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Re: run_down_the_rabbithole

Post by Im 'corneum »

the design is amazing... but the tilesetting is bad you can go through the sloped teles and some telporters are inside hookable, what looks weird inentities


aslo i found this little design bug: you cas see the end of that quad up-left
screenshot_2017-02-26_21-17-14.png
screenshot_2017-02-26_21-17-14.png (863.9 KiB) Viewed 6023 times
reply to this post or your mom will die in her sleep tonight
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pixe1
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Re: run_down_the_rabbithole

Post by pixe1 »

Thanks man. What ya mean with "some telporters are inside hookable"? Wanna fix this kind of stuff.

Edit: Aye, thank you! Will fix the design bug too.
RayB.
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Re: run_down_the_rabbithole

Post by RayB. »

Cool design & good gameplay but sadly we don't release short races :/ .
I guess we have to set up a new server category and catch up on testing short races before we can release this map.
Silex
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Re: run_down_the_rabbithole

Post by Silex »

Still wondering why Limbus by Kintaro is not on DDNet.
SpoilerShow
[bbvideo=560,315]https://youtu.be/zXsHVEA7TPY[/bbvideo]
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pixe1
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Re: run_down_the_rabbithole

Post by pixe1 »

Update #1: Fixed several entity and graphic bugs, thanks to Tezcan for the help! Thanks to Im 'corneum for pointing stuff out.

@RayB.: No worries and thanks man. I thought this would be some good place to get this map some exposure :)
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Shishigami
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Website: http://www.shishigami.eu

Re: run_down_the_rabbithole

Post by Shishigami »

RayB. wrote:Cool design & good gameplay but sadly we don't release short races :/ .
I guess we have to set up a new server category and catch up on testing short races before we can release this map.
What kind of maps do you release? Are there any submission guidelines besides the mapper rules anywhere?
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RayB.
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Re: run_down_the_rabbithole

Post by RayB. »

Shishigami wrote: What kind of maps do you release? Are there any submission guidelines besides the mapper rules anywhere?
We release ddrace maps, solo maps, long and mid races. I know DDnet is hosting more mods, so we could also release ctf maps and block maps but I can't remember the last time we did it. Plus we don't have many tester with ctf or block knowledge.
jao
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Re: run_down_the_rabbithole

Post by jao »

RayB. wrote:
Shishigami wrote: What kind of maps do you release? Are there any submission guidelines besides the mapper rules anywhere?
We release ddrace maps, solo maps, long and mid races. I know DDnet is hosting more mods, so we could also release ctf maps and block maps but I can't remember the last time we did it. Plus we don't have many tester with ctf or block knowledge.
Last ctf maps that got released are my redesigns and Pathos maps. I have knowledge about ctf but it's hard to test new maps, since you need up to 10 players and the vanilla community isn't open minded at all.
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EryX
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Re: run_down_the_rabbithole

Post by EryX »

No shorts.
We are sorry.

Best regards,
unofficial admin EryX
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