ctf_choco by slinacK and Oblique
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ctf_choco by slinacK and Oblique
Hello,
This should be a 3v3 CTF map. The gameplay is mostly by slinacK, but it hasn't had too many ingame tests, which is part of the reason we'd like to see it on the ddnet servers. Hope you like it.
This should be a 3v3 CTF map. The gameplay is mostly by slinacK, but it hasn't had too many ingame tests, which is part of the reason we'd like to see it on the ddnet servers. Hope you like it.
ScreenshotsShow
A is for Apple.
Re: ctf_choco by slinacK and Oblique
slinacK decided to improve the spawn placements.
ScreenshotShow
A is for Apple.
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: ctf_choco by slinacK and Oblique
Hmm... I like ctf but this design looks ugly.
I like openfng with this map
SpoilerShow
RestInHell. - Team Leader
Re: ctf_choco by slinacK and Oblique
no kill tiles please ._.
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: ctf_choco by slinacK and Oblique
Dude you know this is ctf... ._. why you want to delete the kill tiles?jao wrote:no kill tiles please ._.
I dont understand...
But okay, I deleted kill tiles and place freeze tiles in my version
- Attachments
-
- Ctf_choco7.2.map
- (86.55 KiB) Downloaded 122 times
RestInHell. - Team Leader
Re: ctf_choco by slinacK and Oblique
looks gorgeous now, Cellegen
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Re: ctf_choco by slinacK and Oblique
I prefer the old version.
P.S: lights are in the front of hookables, it looks really bad.
P.S: lights are in the front of hookables, it looks really bad.
Re: ctf_choco by slinacK and Oblique
Cellegen lol why do you even change this map? Its not yours and I'm sure that neither slinack or oblique asked you to get your hands on it
Re: ctf_choco by slinacK and Oblique
These lights are too much and I have to agree with jao. I use(d) to stupidly change others maps as well .__., but at least the mappers knew it then.
About the map in general. The gameplay looks fine and the simple (first version) design should be ok as well. But I don't really know if we are releasing ctf-maps right now. There are like 52564 other ctf/dm threads in this subforum and nothing happened.
So dont get me wrong, but if we release this map, we should also decide about the rest (and that's time consuming again.. ) :/
To sum it up, map is ok in my opinion. But it needs another test and there are many others as well.
About the map in general. The gameplay looks fine and the simple (first version) design should be ok as well. But I don't really know if we are releasing ctf-maps right now. There are like 52564 other ctf/dm threads in this subforum and nothing happened.
So dont get me wrong, but if we release this map, we should also decide about the rest (and that's time consuming again.. ) :/
To sum it up, map is ok in my opinion. But it needs another test and there are many others as well.
Re: ctf_choco by slinacK and Oblique
Seems to be a good map I cant wait to play it in a funwar.Oblique. wrote:slinacK decided to improve the spawn placements.
It's also nice that you changed the spawns but I would still erase the spawn next to the flags.
@Cellegen Nice cave, the color fits good to the rest of the design but the lights are really too much
Try to use them more decent next time.
I would test them but I need to know if we even release vanilla maps ?Index wrote:But I don't really know if we are releasing ctf-maps right now. There are like 52564 other ctf/dm threads in this subforum and nothing happened.
So dont get me wrong, but if we release this map, we should also decide about the rest (and that's time consuming again.. ) :/
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