ctf_sayned by Sayned

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imp
Posts: 788
Joined: Mon May 05, 2014 5:56 pm
Player profile: http://ddnet.tw/players/imp/
Mapper profile: http://ddnet.tw/mappers/imp/

Re: ctf_sayned for zCatch

Post by imp »

I think that the background is annoying at some point. Whenever I jump/doublejump it feels as if I was jumping 100 metres in the air, making it pretty strange; I would change the Y-para. The same is for the sun. When you are at the same height as the sun and jump you are above it, as if it was no sun but a balloon. I know that TW is not supposed to be realistic, but for me it definitely was annoying. I'd be interested what others think about the BG. It looks nice, but feels like a trampoline.

And the second thing is that there are massive ways to improve the gameplay. The map is extremely unfriendly towards noobs and people who aren't familiar with it. One major problem for me is that near the centre are 2 big holes with very few hook tiles. Just remember how often people fall to deatch in ctf5 and now imagine your map. I would add more platforms in general. And another problem is that the roof is so much above the ground that it's often barely reachable if you don't use rocket and it also promotes camping, just waiting for someone to pass by and BAM, kill him. I tried it and it's almost impossible to kill someone hooking the roof when you are on the ground, because the grenades need like 2 secs to get up (at some places). It's also very hard to evade shots. There are almost no places that give you some cover.

So basically what I thought about
-> make background more static?
-> add more platforms or make them bigger
-> lower the gap between roof and ground
-> add some cover so you can evade grenades
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Sayned
Posts: 22
Joined: Wed Jan 06, 2016 10:52 am
Player profile: http://ddnet.tw/players/Sayned/
Clan: Zombae

Re: ctf_sayned for zCatch

Post by Sayned »

imp wrote:-> make background more static?
I'll be doing some tweaks to map visual appearance at some point, so don't worry, but thanks for explaining your point!
imp wrote:-> add more platforms or make them bigger
Well I was already suggested to do so a lot of times. Yes, I do realise that this map is newbie unfriendly, but I don't want to fix that. I wanted the map to be a bit more challenging.
imp wrote:-> lower the gap between roof and ground
I might do so, but no promises. Why "might"? Right now the map has a lot of space for really different maneuvers that medium-pro players can do and this is a good thing. Lowering this gap would hurt. And when we're talking about this map as if it would be primarily CTF, lowering the gap could open even more shortcuts. As I said, shortcuts in ctf = unfun (imo)

imp wrote:-> add some cover so you can evade grenades
I might consider that, but for now you're the only person who asked about this.

Thank you for sharing your thoughts on the map! I definitely will take those points into consideration (especially your thoughts about the background!)
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