[Tool] Tee assembler from skin file

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Roruman
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Website: http://l0lmanPH.legtux.org
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[Tool] Tee assembler from skin file

Post by Roruman »

The Tee assembler

You can quickly test a skins without "installing" it in your "skins" folder, then opening your client and browsing until you find it: you put the link to the image, or load one, then the assembled tee is rendered next to it.
No other options, such as poses, animations, simultaneous loadings, etc. are available for now.

Example:
Give this to the page (my reddit skin):
Image
It will show you this (without the pretty colours, unless you pay me to get distracted!):
Image

I used this file from the DDNet skin database and made it into a tool.

I will post the code here later, when it is more advanced and before I let it turn into a 404!
Last edited by Roruman on Mon Nov 09, 2015 3:37 am, edited 6 times in total.
Play Catch16, the ancestor of zCatch, without the waiting, and better colour system! Let's hold a party on the server: a lone tee will rainbow: :oops: while all gathered will get their own color teams :mrgreen: :lol:
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Soreu
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Re: [Tool] Tee assembler from skin file

Post by Soreu »

Looks pretty great :D
„Vince te ipsum”

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Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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Roruman
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Re: [Tool] Tee assembler from skin file

Post by Roruman »

You guys at DDNet have pretty neat stuff... but you don't unleash their potential to the fullest. :D
Play Catch16, the ancestor of zCatch, without the waiting, and better colour system! Let's hold a party on the server: a lone tee will rainbow: :oops: while all gathered will get their own color teams :mrgreen: :lol:
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Skyrel
Posts: 398
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Player profile: http://ddnet.tw/players/Skyrel/
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Website: http://steamcommunity.com/profiles/76561198158063738

Re: [Tool] Tee assembler from skin file

Post by Skyrel »

Or maybe you can put this tool like an option of ddnet site where people can see their own skin without test it ingame
Image
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Roruman
Posts: 53
Joined: Mon Aug 17, 2015 7:23 pm
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Website: http://l0lmanPH.legtux.org
YouTube: user/l0lmanPH

Re: [Tool] Tee assembler from skin file

Post by Roruman »

It's what it is, an online tool to see a skin without testing it ingame, except it is not on the DDNet website, but on mine, because I am not part of the DDNet staff. Maybe it will be included in the DDNet skins page or something eventually, but I have not finished it yet (I still have to make it friendlier and add features), or even inside the client (it could be slower to open the client than to open a webpage, but it would work offline, and you wouldn't need to restart the client for new skins at least).
Play Catch16, the ancestor of zCatch, without the waiting, and better colour system! Let's hold a party on the server: a lone tee will rainbow: :oops: while all gathered will get their own color teams :mrgreen: :lol:
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Skyrel
Posts: 398
Joined: Tue Oct 20, 2015 8:07 pm
Location: Italy
Player profile: http://ddnet.tw/players/Skyrel/
Mapper profile: https://ddnet.tw/mappers/Skyrel/
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Website: http://steamcommunity.com/profiles/76561198158063738

Re: [Tool] Tee assembler from skin file

Post by Skyrel »

How is going on with this tool?
Image
[Medic]Mr.Mikel
Posts: 9
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Re: [Tool] Tee assembler from skin file

Post by [Medic]Mr.Mikel »

Thx you brought me so many new ideas to my skin thanks! and cool skin btw
RE3SES
Posts: 15
Joined: Sat Dec 16, 2017 8:27 am

Re: [Tool] Tee assembler from skin file

Post by RE3SES »

Pretty nice. Would like it if the feet looked better tho.. since ingame the feet kinda is inside the tee.
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