Level Design Patterns in 2D Games
Posted: Thu Jun 13, 2019 9:19 pm
Maybe something interesting for DDNet maps in there: https://www.gamasutra.com/blogs/AhmedKh ... _Games.php
Pretty much only "tip" useful for teeworlds/map making from that post.When creating levels, innovation and variation alone are not enough to provide quality player experience. Having frustrating scenarios, unclear directions or unappealing challenges are reasons that could lead a level to have a negative impact on players.