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How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 4:59 pm
by Im 'corneum
How many positions are there in a 1x1 spacetile?
written by Im 'corneum

As you can see there are 4 positions you can be in in a single block hozizontal.
Assuming that the same rules go for this verticaly, we only have to calculate 4x4.
So there are 16 different positions in one block.[bbvideo=560,315]https://www.youtube.com/watch?v=Zdm1jOf ... e=youtu.be[/bbvideo]
Read this for more detailed information (viewtopic.php?p=48510#p48510)
Here are some screens to show it a bit more:
SpoilerShow
Jumped once:
screenshot_2017-01-26_17-01-26.png
screenshot_2017-01-26_17-01-26.png (83.96 KiB) Viewed 7943 times
Jumped twice:
screenshot_2017-01-26_17-01-29.png
screenshot_2017-01-26_17-01-29.png (82.68 KiB) Viewed 7943 times
Jumped three times:
screenshot_2017-01-26_17-01-30.png
screenshot_2017-01-26_17-01-30.png (82.71 KiB) Viewed 7943 times

Re: How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 6:11 pm
by Ninjed
Wow

Re: How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 7:45 pm
by RayB.
This tutorial helped me a lot, thanks corneum :) .

Re: How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 8:19 pm
by Welf
Frontpage pls

Re: How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 10:10 pm
by timakro

Code: Select all

	//character's size
	static const int ms_PhysSize = 28;
Character size is 28

Code: Select all

int CCollision::GetPureMapIndex(float x, float y)
{
	int Nx = clamp(round_to_int(x)/32, 0, m_Width-1);
	int Ny = clamp(round_to_int(y)/32, 0, m_Height-1);
	...
}
Tile size is 32


32-28=4

Re: How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 10:41 pm
by Im 'corneum
Hook and unhook arent filling out the whole tile.
Thats why you can move when surrounded by them, but not when surrounded by stoppers. Stoppers can make you stand still 100%.
You also cant hammer through 1tile of stoppers theoreticly. But since they are bugged, you can Hammer through even better.

Re: How many positions are there in a 1x1 spacetile?

Posted: Thu Jan 26, 2017 11:17 pm
by Welf
Zeta said there are only stopper bugs because somebody was bad at coding some time ago xD
What about new, actually working, stoppers?

Re: How many positions are there in a 1x1 spacetile?

Posted: Fri Jan 27, 2017 3:30 am
by Ninjed
Omg. Agree thats we need better stoppers. Which can.lt be thru

Re: How many positions are there in a 1x1 spacetile?

Posted: Fri Jan 27, 2017 1:12 pm
by timakro
Hook and unhook are filling out a full tile, a tee is just smaller than a full tile. I feel like stoppers are an excuse to make a bad designed part work somehow instead of coming up with good one, even if they were implemented correctly.

Re: How many positions are there in a 1x1 spacetile?

Posted: Fri Jan 27, 2017 1:25 pm
by Im 'corneum
So stoppers are bigger than one tile o.O