Para X and Para Y
Para X and Para Y
Para X and Para Y
written by Index and the community, special thanks to Fnokurka & Lady Saavik
Here is a quick summary of the thread, just ask any other question related to the Para X/Y feature in the map edtior.
The standard of (Para X, Y) is 100 (both). That means, that object (bg, sun, ...) stays at one place. But if u change it to less nubers like 80 (both) it will be moving a bit along the axises. And if u put it like on 5, 5 it will follow you really long, then if u cahnge Para x,y to 0 (both) it will keeps following you all the time without changing place. It'ls also possible to add negative numbers - if you move left, it moves right, same with up/down
And the best thing is to just test it. Play around with different values and you'll see how it works.
written by Index and the community, special thanks to Fnokurka & Lady Saavik
Here is a quick summary of the thread, just ask any other question related to the Para X/Y feature in the map edtior.
The standard of (Para X, Y) is 100 (both). That means, that object (bg, sun, ...) stays at one place. But if u change it to less nubers like 80 (both) it will be moving a bit along the axises. And if u put it like on 5, 5 it will follow you really long, then if u cahnge Para x,y to 0 (both) it will keeps following you all the time without changing place. It'ls also possible to add negative numbers - if you move left, it moves right, same with up/down
And the best thing is to just test it. Play around with different values and you'll see how it works.
- Fňokurka oo7
- Posts: 1195
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Re: Para X and Para Y
Normally you have it (Para X, Y) at 100 (both). That means, that object (bg, sun, ...) stays at one place. But if u change it to less nubers like 80 (both) it will be moving a bit.
And if u put it like on 5, 5 it will follow you really long, then if u cahnge Para x,y to 0 (both) it will keeps following you all the time without changing place
And if u put it like on 5, 5 it will follow you really long, then if u cahnge Para x,y to 0 (both) it will keeps following you all the time without changing place
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Re: Para X and Para Y
Ok! It means that normal tile layers have para(X;Y) to 100 and bgs to 0. Thx
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
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Re: Para X and Para Y
Hmm. If your bg follows you, yes.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- Lady Saavik
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- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
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Re: Para X and Para Y
there are also negative numbers - if you move left, it moves right, same with up/down
- Ñı©Ø
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Re: Para X and Para Y
Fantastic! Ty, i like this tutorial and it let me learn me how to do a lot of stuff!!!
It's just when i add a tile layer on the first quad, it goes like this: How can i put it alligned to the bg?
It's just when i add a tile layer on the first quad, it goes like this: How can i put it alligned to the bg?
- hi_leute_gll
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- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
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Re: Para X and Para Y
Yeah, but it goes like this on default... can we re-impost default? I didn't get so well how to allign it as well
- imp
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Re: Para X and Para Y
Best pro uber godlike tip: Just test it
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