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HighLife
Posted: Fri Aug 04, 2017 7:09 pm
by fokkonaut
o.O remove map! xD
Re: HighLife
Posted: Fri Aug 04, 2017 7:41 pm
by jao
fokkonaut wrote: ↑Fri Aug 04, 2017 7:09 pm
o.O remove map! xD
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
- No freeze-shadow behind grass
- screenshot_2017-08-03_20-26-21.png (162.12 KiB) Viewed 3982 times
- Two times the same tileset
- screenshot_2017-08-04_19-35-23.png (389.19 KiB) Viewed 3982 times
- Marked as unfreeze, but freeze-gametile
- screenshot_2017-08-04_19-36-43.png (579.81 KiB) Viewed 3982 times
Re: HighLife
Posted: Fri Aug 04, 2017 7:45 pm
by fokkonaut
lol and you still rls it? btw under from tp3 is 1 collision block that needed to be unhook xD
Re: HighLife
Posted: Fri Aug 04, 2017 7:52 pm
by Silex
Omgggg this bugs make the map unplayable omg
Re: HighLife
Posted: Fri Aug 04, 2017 8:06 pm
by RayB.
jao wrote: ↑Fri Aug 04, 2017 7:41 pm
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
Not true I just didn't notice all but thanks for reporting.
Fixed everything except the unfreeze thing bcs its intented. You shouldnt be able to edge there.
Re: HighLife
Posted: Fri Aug 04, 2017 8:19 pm
by jao
Re: HighLife
Posted: Fri Aug 04, 2017 8:30 pm
by fokkonaut
xD
Re: HighLife
Posted: Fri Aug 04, 2017 9:07 pm
by Konsti
No one cares designbugs
Re: HighLife
Posted: Sat Aug 05, 2017 7:07 am
by Ninjed
Good job testers for tournament map *LIKE*
Re: HighLife
Posted: Sat Aug 05, 2017 1:47 pm
by Index
The half-cutted generics are obviously an aesthetical feature :>
Anyways, thanks for the initial fixes RayB., I can probably fix the rest later.. :p
Although I totally agree with Silex, that's not really a reason to reload the map xdd
Oh, and EryX revealing the secret plans in first screenshot, now everytihng is public..