HighLife

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fokkonaut
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HighLife

Post by fokkonaut »

o.O remove map! xD
Attachments
ddnet.exe 08.04.2017 - 19.08.12.03.png
ddnet.exe 08.04.2017 - 19.08.12.03.png (322.5 KiB) Viewed 2153 times

jao
Testing Team: Team Leader
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Joined: Wed Jul 06, 2016 1:18 pm

Re: HighLife

Post by jao »

fokkonaut wrote:
Fri Aug 04, 2017 7:09 pm
o.O remove map! xD
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
other bugsShow
No freeze-shadow behind grass
No freeze-shadow behind grass
screenshot_2017-08-03_20-26-21.png (162.12 KiB) Viewed 2142 times
Two times the same tileset
Two times the same tileset
screenshot_2017-08-04_19-35-23.png (389.19 KiB) Viewed 2142 times
Marked as unfreeze, but freeze-gametile
Marked as unfreeze, but freeze-gametile
screenshot_2017-08-04_19-36-43.png (579.81 KiB) Viewed 2142 times
Last edited by jao on Fri Aug 04, 2017 7:47 pm, edited 1 time in total.

fokkonaut
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Re: HighLife

Post by fokkonaut »

lol and you still rls it? btw under from tp3 is 1 collision block that needed to be unhook xD

Silex
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Re: HighLife

Post by Silex »

Omgggg this bugs make the map unplayable omg

RayB.
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Re: HighLife

Post by RayB. »

jao wrote:
Fri Aug 04, 2017 7:41 pm
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
Not true I just didn't notice all but thanks for reporting.
Fixed everything except the unfreeze thing bcs its intented. You shouldnt be able to edge there.
Attachments
Highlife.map
(697.85 KiB) Downloaded 17 times

jao
Testing Team: Team Leader
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Re: HighLife

Post by jao »

Hm I remember mentioning it to you once, maybe you forgot about it. Anyways you can't really miss those bugs if you look for them.
SpoilerShow
screenshot_2017-08-04_20-05-35.png
screenshot_2017-08-04_20-05-35.png (407.29 KiB) Viewed 2102 times
screenshot_2017-08-04_20-06-48.png
screenshot_2017-08-04_20-06-48.png (275.29 KiB) Viewed 2102 times
screenshot_2017-08-04_20-06-55.png
screenshot_2017-08-04_20-06-55.png (373.13 KiB) Viewed 2102 times
screenshot_2017-08-04_20-08-04.png
screenshot_2017-08-04_20-08-04.png (423.66 KiB) Viewed 2102 times
screenshot_2017-08-04_20-08-53.png
screenshot_2017-08-04_20-08-53.png (420.1 KiB) Viewed 2102 times
screenshot_2017-08-04_20-09-02.png
screenshot_2017-08-04_20-09-02.png (282.07 KiB) Viewed 2102 times
screenshot_2017-08-04_20-09-26.png
screenshot_2017-08-04_20-09-26.png (350.41 KiB) Viewed 2102 times
screenshot_2017-08-04_20-09-37.png
screenshot_2017-08-04_20-09-37.png (285.94 KiB) Viewed 2102 times
screenshot_2017-08-04_20-09-48.png
screenshot_2017-08-04_20-09-48.png (352.99 KiB) Viewed 2102 times

fokkonaut
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Re: HighLife

Post by fokkonaut »

xD

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Konsti
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Re: HighLife

Post by Konsti »

No one cares designbugs
Image
Image

Ninjed
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Re: HighLife

Post by Ninjed »

Good job testers for tournament map *LIKE*
The Real One!

Index
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Re: HighLife

Post by Index »

The half-cutted generics are obviously an aesthetical feature :>
Anyways, thanks for the initial fixes RayB., I can probably fix the rest later.. :p

Although I totally agree with Silex, that's not really a reason to reload the map xdd
Oh, and EryX revealing the secret plans in first screenshot, now everytihng is public..

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