HighLife

Moderator: Index

fokkonaut
User
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: fokkonaut

HighLife

Post by fokkonaut » Fri Aug 04, 2017 7:09 pm

o.O remove map! xD
Attachments
ddnet.exe 08.04.2017 - 19.08.12.03.png
ddnet.exe 08.04.2017 - 19.08.12.03.png (322.5 KiB) Viewed 1328 times

jao
Testing Team: Team Leader
Posts: 1254
Joined: Wed Jul 06, 2016 1:18 pm

Re: HighLife

Post by jao » Fri Aug 04, 2017 7:41 pm

fokkonaut wrote:
Fri Aug 04, 2017 7:09 pm
o.O remove map! xD
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
other bugsShow
screenshot_2017-08-03_20-26-21.png
No freeze-shadow behind grass
screenshot_2017-08-03_20-26-21.png (162.12 KiB) Viewed 1317 times
screenshot_2017-08-04_19-35-23.png
Two times the same tileset
screenshot_2017-08-04_19-35-23.png (389.19 KiB) Viewed 1317 times
screenshot_2017-08-04_19-36-43.png
Marked as unfreeze, but freeze-gametile
screenshot_2017-08-04_19-36-43.png (579.81 KiB) Viewed 1317 times
Last edited by jao on Fri Aug 04, 2017 7:47 pm, edited 1 time in total.

fokkonaut
User
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: fokkonaut

Re: HighLife

Post by fokkonaut » Fri Aug 04, 2017 7:45 pm

lol and you still rls it? btw under from tp3 is 1 collision block that needed to be unhook xD

Silex
User
Posts: 1119
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: Silex

Re: HighLife

Post by Silex » Fri Aug 04, 2017 7:52 pm

Omgggg this bugs make the map unplayable omg

RayB.
User
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: HighLife

Post by RayB. » Fri Aug 04, 2017 8:06 pm

jao wrote:
Fri Aug 04, 2017 7:41 pm
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
Not true I just didn't notice all but thanks for reporting.
Fixed everything except the unfreeze thing bcs its intented. You shouldnt be able to edge there.
Attachments
Highlife.map
(697.85 KiB) Downloaded 9 times

jao
Testing Team: Team Leader
Posts: 1254
Joined: Wed Jul 06, 2016 1:18 pm

Re: HighLife

Post by jao » Fri Aug 04, 2017 8:19 pm

Hm I remember mentioning it to you once, maybe you forgot about it. Anyways you can't really miss those bugs if you look for them.
SpoilerShow
screenshot_2017-08-04_20-05-35.png
screenshot_2017-08-04_20-05-35.png (407.29 KiB) Viewed 1277 times
screenshot_2017-08-04_20-06-48.png
screenshot_2017-08-04_20-06-48.png (275.29 KiB) Viewed 1277 times
screenshot_2017-08-04_20-06-55.png
screenshot_2017-08-04_20-06-55.png (373.13 KiB) Viewed 1277 times
screenshot_2017-08-04_20-08-04.png
screenshot_2017-08-04_20-08-04.png (423.66 KiB) Viewed 1277 times
screenshot_2017-08-04_20-08-53.png
screenshot_2017-08-04_20-08-53.png (420.1 KiB) Viewed 1277 times
screenshot_2017-08-04_20-09-02.png
screenshot_2017-08-04_20-09-02.png (282.07 KiB) Viewed 1277 times
screenshot_2017-08-04_20-09-26.png
screenshot_2017-08-04_20-09-26.png (350.41 KiB) Viewed 1277 times
screenshot_2017-08-04_20-09-37.png
screenshot_2017-08-04_20-09-37.png (285.94 KiB) Viewed 1277 times
screenshot_2017-08-04_20-09-48.png
screenshot_2017-08-04_20-09-48.png (352.99 KiB) Viewed 1277 times

fokkonaut
User
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: fokkonaut

Re: HighLife

Post by fokkonaut » Fri Aug 04, 2017 8:30 pm

xD

User avatar
Konsti
User
Posts: 1172
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: Konsti
Mapper profile: Konsti
Clan: flawLess
Website: Konsti

Re: HighLife

Post by Konsti » Fri Aug 04, 2017 9:07 pm

No one cares designbugs
Image
Image

Ninjed
User
Posts: 1299
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: Le Petit Prince
Mapper profile: Ninjed

Re: HighLife

Post by Ninjed » Sat Aug 05, 2017 7:07 am

Good job testers for tournament map *LIKE*
The Real One!

Index
User
Posts: 1070
Joined: Mon May 05, 2014 7:30 pm
Player profile: ٭ıƞdex'<3
Mapper profile: ٭ıƞdex'<3
Clan: Eagle

Re: HighLife

Post by Index » Sat Aug 05, 2017 1:47 pm

The half-cutted generics are obviously an aesthetical feature :>
Anyways, thanks for the initial fixes RayB., I can probably fix the rest later.. :p

Although I totally agree with Silex, that's not really a reason to reload the map xdd
Oh, and EryX revealing the secret plans in first screenshot, now everytihng is public..

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests