Potty
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- Posts: 2
- Joined: Mon Sep 26, 2016 10:00 pm
- Player profile: https://ddnet.tw/player/Maffred
Re: Potty
Thank you for the fix. I had quiet the look on my face when I got teleported halfway through the map only to find out that I had to do it all again.
- Konsti
- Posts: 1188
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Potty
Place an cp to go back here. If u dont know map u maybe get cp 22 and its fail
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- Deeper
- Posts: 696
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Re: Potty
So it was a pity to do TP to back?
+
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SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: Potty
The situation in the first screen is a little complicated...
The deep freezed tee has checkpoint 24 and the unfreezed tee has check point 25 at the swing/sg/hammer/rocket part. If I used a regular tele for the back tele at checkpoint 22, then whoever was teleported back would have to be deep freezed, regardless of their checkpoint. But since it is a crfm tele, the deep freezed tee in will be teled back deep freezed and the unfreezed tee will tele back unfreezed (in case he/she accidentally falls in). Adding a back tele complicates this even more, since it would have make the tee who goes back deep freezed. Of course, anybody who touches this will lose their previous checkpoint, and we have to same problem in the first scenario I wrote (using normal teles).
I think the second one is fine, since it's not cheatable with two people anyway.
The deep freezed tee has checkpoint 24 and the unfreezed tee has check point 25 at the swing/sg/hammer/rocket part. If I used a regular tele for the back tele at checkpoint 22, then whoever was teleported back would have to be deep freezed, regardless of their checkpoint. But since it is a crfm tele, the deep freezed tee in will be teled back deep freezed and the unfreezed tee will tele back unfreezed (in case he/she accidentally falls in). Adding a back tele complicates this even more, since it would have make the tee who goes back deep freezed. Of course, anybody who touches this will lose their previous checkpoint, and we have to same problem in the first scenario I wrote (using normal teles).
I think the second one is fine, since it's not cheatable with two people anyway.
A is for Apple.
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
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- Player profile: http://ddnet.tw/players/Konsti/
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- Website: http://ddnet.tw/players/Konsti
Re: Potty
Lol why so complicated??Oblique. wrote:The situation in the first screen is a little complicated...
The deep freezed tee has checkpoint 24 and the unfreezed tee has check point 25 at the swing/sg/hammer/rocket part. If I used a regular tele for the back tele at checkpoint 22, then whoever was teleported back would have to be deep freezed, regardless of their checkpoint. But since it is a crfm tele, the deep freezed tee in will be teled back deep freezed and the unfreezed tee will tele back unfreezed (in case he/she accidentally falls in). Adding a back tele complicates this even more, since it would have make the tee who goes back deep freezed. Of course, anybody who touches this will lose their previous checkpoint, and we have to same problem in the first scenario I wrote (using normal teles).
I think the second one is fine, since it's not cheatable with two people anyway.
Just set a CP 24 befor this cfrom, i dont know the problem? I mean, the tee with cp 25 isnt able to reach this room, i dont understand u xD
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
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- Player profile: http://ddnet.tw/players/Konsti/
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- Website: http://ddnet.tw/players/Konsti
Re: Potty
I saw so many players fail this...
I did it on this way
I did it on this way
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