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Stoned. 2

Posted: Sun May 22, 2016 6:12 pm
by Ninjed
Confusing (unmarked unfreeze)
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screenshot_2016-05-22_21-47-58.png (195.45 KiB) Viewed 3921 times

Re: Stoned. 2

Posted: Sun May 22, 2016 6:19 pm
by clefairy'
unmarked unfreeze?

Re: Stoned. 2

Posted: Sun May 22, 2016 6:23 pm
by hi_leute_gll
The mapper didn't want to mark it. Dunno why this is confusing, it just helps you a bit.

Re: Stoned. 2

Posted: Sun May 22, 2016 7:27 pm
by gdin
It's confusing because if the player who's dragging is playing in entities, he/she might think they need to hook the tee up into this unfreeze, rather than going up and around like it's intended. Doing that hook is tricky and could cause fails (happened to Nova and I)

Re: Stoned. 2

Posted: Sun May 22, 2016 7:58 pm
by Chairn
Watch the whole part before?

Re: Stoned. 2

Posted: Sun May 22, 2016 7:59 pm
by Ninjed
Just mark unfreeze.

Re: Stoned. 2

Posted: Sun May 22, 2016 8:22 pm
by hi_leute_gll
dinner wrote:It's confusing because if the player who's dragging is playing in entities, he/she might think they need to hook the tee up into this unfreeze, rather than going up and around like it's intended. Doing that hook is tricky and could cause fails (happened to Nova and I)
ŊØṼÅ wrote:Just mark unfreeze.
Marking the unfreeze would just force the same "problem" dinner described for people who aren't playing with entities.
That is why it isn't marked, it isn't an important tile for the gameplay, just a thing which cuts the waiting time while beeing freezed.

Re: Stoned. 2

Posted: Sun May 22, 2016 8:59 pm
by Knight
Then use switch freeze for 1 or 2 seconds above. This will take away the confusion while also functioning correctly.

Re: Stoned. 2

Posted: Sun May 22, 2016 9:06 pm
by tobu.
Hmmm never saw People trying to hook their mates into unfreeze Oo.
So yeah do it like Knight suggested ( Im not familiar with this time freeze) or just delete the unfreeze.

Re: Stoned. 2

Posted: Mon May 23, 2016 3:18 pm
by Index
I removed the unfreeze tile and added a 1sec-freeze instead of real freeze on the top.
Should be fine now, the bug was totally minor anyways :p
(Dont know if the map was named like that, with . and space .__.)