Lockdown
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Lockdown
Sorry for causing so much trouble on the forum with our new map, I fixed it as soon as i saw it, but do notice that it shouldn't be live untill you fixed the server (or map) like deen did on lost story 2 (envolopes dosn't reset when you go through start line)
we got our reasons why it wasnt tested which I aint gonna share on public forum.
and dont judge any of us since you have no clue who did these bugs since it was a 3 man project.
we got our reasons why it wasnt tested which I aint gonna share on public forum.
and dont judge any of us since you have no clue who did these bugs since it was a 3 man project.
-
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Lockdown
WOW, we mapped in 3 like 3h a day or even more, trax designed at night and you guys just flame...
btw I just watched the map to find bugs in gameplay, not editor, because i only map with entities, and send part on skype to others, ofc it is my fail too, cuz i used the finished map to make windows and some bugfix, but didnt notice it.
Guys I think i never saw such a big project started and released in 3-4 weeks, it was like day-one in some videogames, that cant be perfect for everyone
and for Desert Wolf bugs, stop flame me again, testers should notice that too, it is not only mapper fail.
btw I just watched the map to find bugs in gameplay, not editor, because i only map with entities, and send part on skype to others, ofc it is my fail too, cuz i used the finished map to make windows and some bugfix, but didnt notice it.
Guys I think i never saw such a big project started and released in 3-4 weeks, it was like day-one in some videogames, that cant be perfect for everyone
and for Desert Wolf bugs, stop flame me again, testers should notice that too, it is not only mapper fail.
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Lockdown
I don't know a single game where the community is not toxic. Even in singleplayer games I get regularly bullied by NPCs.
That being said, I don't understand the hatred. I got that some posts are sarcastic but the rest... don't know if trolls or just ungrateful haters. These guys put a lot of effort into their map and managed to organize a tournament with the help of some more people. Instead of appreciating their work you guys just flame for no reason and try to find meaningless bugs of parts that you (probably) haven't even played. One note: If you use quads off and can't differentiate between hookthrough/normal tile then it's your fault since you can easily adjust the background colour.
Go create your own maps and make them tournament. Do something for this community and stop this disgusting behaviour.
Also it's not the mapper's fault that this map got greenlighted. If you want to blame someone then blame the people who are responsible for the release, but not the mappers...
That being said, I don't understand the hatred. I got that some posts are sarcastic but the rest... don't know if trolls or just ungrateful haters. These guys put a lot of effort into their map and managed to organize a tournament with the help of some more people. Instead of appreciating their work you guys just flame for no reason and try to find meaningless bugs of parts that you (probably) haven't even played. One note: If you use quads off and can't differentiate between hookthrough/normal tile then it's your fault since you can easily adjust the background colour.
Go create your own maps and make them tournament. Do something for this community and stop this disgusting behaviour.
Also it's not the mapper's fault that this map got greenlighted. If you want to blame someone then blame the people who are responsible for the release, but not the mappers...
- Trax
- Posts: 13
- Joined: Thu Jan 07, 2016 11:32 pm
- Player profile: http://ddnet.tw/players/Trax/
- Mapper profile: http://ddnet.tw/mappers/Trax/
Re: Lockdown
Fňokurka oo7 wrote: Trax is quite new and he doesnt have that much experience with editor.
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Lockdown
You know only one side of editor.Trax wrote:Fňokurka oo7 wrote: Trax is quite new and he doesnt have that much experience with editor.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- Trax
- Posts: 13
- Joined: Thu Jan 07, 2016 11:32 pm
- Player profile: http://ddnet.tw/players/Trax/
- Mapper profile: http://ddnet.tw/mappers/Trax/
Re: Lockdown
dude.. if you mean.. i map very long but its ok.. Thanks for your feedbackFňokurka oo7 wrote:You know only one side of editor.Trax wrote:Fňokurka oo7 wrote: Trax is quite new and he doesnt have that much experience with editor.
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Lockdown
It doesn't matter how long you map. You can't make it releasable-friendly...Trax wrote:dude.. if you mean.. i map very long but its ok.. Thanks for your feedbackFňokurka oo7 wrote:You know only one side of editor.Trax wrote:
But you still did pretty good job, tho.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- Trax
- Posts: 13
- Joined: Thu Jan 07, 2016 11:32 pm
- Player profile: http://ddnet.tw/players/Trax/
- Mapper profile: http://ddnet.tw/mappers/Trax/
Re: Lockdown
Fňokurka oo7 wrote:It doesn't matter how long you map. You can't make it releasable-friendly...Trax wrote:dude.. if you mean.. i map very long but its ok.. Thanks for your feedbackFňokurka oo7 wrote: You know only one side of editor.
But you still did pretty good job, tho.
i know.. cuz im on 180.. all of the hate comments.. thx i play tw since 0.5 2/3 years and than at the release of 0.6 i paused the game for 3 years and now im back..
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
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- Clan: GSP
Re: Lockdown
For those who might wonder about it: the point was to uncheck "Synchronization" for every envelope. (thx Aoe)Aoe wrote:it shouldn't be live untill you fixed the server (or map) like deen did on lost story 2 (envolopes dosn't reset when you go through start line)
So, since finally (second) fixed version already is (or at least should be quite soon) uploaded on servers - congratulations for making this map.
//Gladly moving topic to archive.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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