Lockdown

Share bugs and (re-rate) suggestions for released maps.
The official bug reporting moved to our discord (https://ddnet.org/discord).
User avatar
BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
Player profile: http://ddnet.tw/players/BamBam/
Mapper profile: http://ddnet.tw/mappers/BamBam/

Re: Lockdown

Post by BamBam »

Wait, did anyone even test this??
i exist
so do you
magic
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Lockdown

Post by Silex »

BamBam wrote:Wait, did anyone even test this??
hi_leute_gll wrote: According to aaa no one actually did a full test of this map
.. good morning.
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Lockdown

Post by Konsti »

And you can only see the Lavakill if you turned Quads on.
This is fcking shit by the mappers, because its not fair.
Quads should only be tiles that are not important for understanding map.
Why the fck this release? Such extreme bugs ...
And its never 3*
Image
Image
Forris
Posts: 377
Joined: Mon Sep 22, 2014 8:16 pm
Player profile: http://ddnet.tw/players/Forris/
Mapper profile: http://ddnet.tw/mappers/Forris/

Re: Lockdown

Post by Forris »

Omg just stop bitching around. All 3 mappers put weeks of work in this map and the first thing happens is, that people in the forum, especially staff and ex-staff members start complaining. Lockdown is one of the best maps on DDNet by now, and i see no comments, which nearly start in this way: "Nice map, but I found some bugs", just mostly noob players cursing around, that there are bugs in the map. If you map on a big project it's normal, that not everything can be seen! Good job, you found those bugs and fixed, them! BUT there is no matter to flame mappers and testers, that created such a nice map. Just fix this shit and its done. No wonder, why there is always beef here...

Aoe, Spyker & Trax belong to the players, that make the most fun maps and especially Trax is a damn nice designer! With flaming like this, you just offend them, and they start to get angry. You always start with a positive feedback if you can see the huge amount of work they put into it. If go on like this, they might stop mapping someday in the worst case and then the amount of shit maps is going to rise.
User avatar
Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Lockdown

Post by Ryozuki »

Forris wrote:Omg just stop bitching around. All 3 mappers put weeks of work in this map and the first thing happens is, that people in the forum, especially staff and ex-staff members start complaining. Lockdown is one of the best maps on DDNet by now, and i see no comments, which nearly start in this way: "Nice map, but I found some bugs", just mostly noob players cursing around, that there are bugs in the map. If you map on a big project it's normal, that not everything can be seen! Good job, you found those bugs and fixed, them! BUT there is no matter to flame mappers and testers, that created such a nice map. Just fix this shit and its done. No wonder, why there is always beef here...

Aoe, Spyker & Trax belong to the players, that make the most fun maps and especially Trax is a damn nice designer! With flaming like this, you just offend them, and they start to get angry. You always start with a positive feedback if you can see the huge amount of work they put into it. If go on like this, they might stop mapping someday in the worst case and then the amount of shit maps is going to rise.
Yes, the map is good, it deserves being a tournament, but that doesn't give them the rights to skip the testing phase, it's a tournament map, that should be more than obvious right?. But now seriously, how you missed more than 5 unused tiles sets?

Again, the map is good. but some test would actually be good.

Please upload the fixed version.
Common map problemsShow
Common problems
These problems are in many maps, make sure to check for them before you submit your map:
Every image you included in your map is actually used. (used images are green)
Correct images are embedded into your map. These images are included with every Teeworlds client and therefore do not need to be embedded:
bg_cloud1, bg_cloud2, bg_cloud3, desert_doodads, desert_main, desert_mountains, desert_mountains2, desert_sun, generic_deathtiles, generic_unhookable, grass_doodads, grass_main, jungle_background, jungle_deathtiles, jungle_doodads, jungle_main, jungle_midground, jungle_unhookables, moon, mountains, snow, stars, sun, winter_doodads, winter_main, winter_mountains, winter_mountains2, winter_mountains3
All other images must be embedded.
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients. When your map is finished make the layers as small as possible. (but don't cut off any part)
You may want to mark some layers as detail-layers, so that players who prefer to play minimalistically have the choice to do so (HD off). Some graphics cards are too weak for HD on some maps.
Make sure there are no empty layers and groups.
The background needs to be big enough for all screen sizes. Use the "Proof" button in the editor to check what players will see.
Don't place teleporter destination tiles directly on the ground. When two players are teleported, the second one is violently thrown away.
Red teleporters are mostly better than blue ones, because they stop your movement and cut your hook. Only use blue teleporters when you need them.
Don't place teleporter on the finish line, especially if that means a player may be left behind without finishing
User avatar
Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.tw/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Lockdown

Post by Soreu »

That doesn't make them be allowed to omit rules that apply to mappers, they are not f*ckin Mapping-VIPs even if for some they are on top of list of best mappers. "Experienced"? Rather no longer. "Famous" Surely even more. "Trustable"? Way less if at all.

Moreover, even though this topic exists, as far as I know, none of them moved damn ass to fix anything - and with that, they will be lucky if I won't remove this map from servers, since it's just a shame.

@Forris: Sure that not everything can be seen, but not going to pretend they left their eyeballs on picnic after celebrating finishing map that just from posted screenshot should lay under "testing process" for at least several more days.
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Lockdown

Post by Silex »

Soreu wrote:none of them moved damn ass to fix anything
Instead they already post new maps :)
Forris wrote:All 3 mappers put weeks of work in this map
Spyker wrote: 3 weeks
Not a long time imo

Still nice map.
[A] Awesome
Posts: 444
Joined: Sun Sep 14, 2014 5:15 pm
Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/

Re: Lockdown

Post by [A] Awesome »

Aoe, Spyker & Trax belong to the players, that make the most fun maps and especially Trax is a damn nice designer!
This is true but this also means that bugs like these shoudnt happen, they are to experienced to make a map full of bugs.
~+~Layout~+~
Signature Layout by [A] Awesome
User avatar
Fňokurka oo7
Posts: 1195
Joined: Thu Feb 19, 2015 1:33 am
Clan: ( . Y . )

Re: Lockdown

Post by Fňokurka oo7 »

Aoe is an old and experienced mapper with lot of great feedback, that makes him inattentive.
Spyker is also quite experienced mapper, but we know the story of Deser Wolf.
Trax is quite new and he doesnt have that much experience with editor.

After all. Map was cool, tournament was also well made and prepared. Unfortunatelly some bugs caused few fails.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Lockdown

Post by RayB. »

Fňokurka oo7 wrote: Trax is quite new and he doesnt have that much experience with editor.
I don't think so. He is very experienced.
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests