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Re: BountyHunter by Bossk

Posted: Sun Jan 18, 2015 8:06 pm
by Ñı©Ø
Lady Saavik wrote:Please use bigger font.
You can click on the screenshot for watch it fullscreen and in hd and read the fonts

Re: BountyHunter by Bossk

Posted: Sun Jan 18, 2015 8:07 pm
by deen
Ama wrote:Or use borderfix
No. "borderfix" can absolutely NOT fix the problem entirely, only make it a bit less noticable.

Re: BountyHunter by Bossk

Posted: Sun Jan 18, 2015 8:12 pm
by Bossk
I used quads for all graphics and now they look 10 times better *_* tyty
Don't find borderfix but it seems like it would not have solved the problem anyways ^^

Re: BountyHunter by Bossk

Posted: Sun Jan 18, 2015 8:14 pm
by Ñı©Ø
deen wrote:
Ama wrote:Or use borderfix
No. "borderfix" can absolutely NOT fix the problem entirely, only make it a bit less noticable.
I saw the borderfix in a old ctf map. What does they do? And how can i active them?

Re: BountyHunter by Bossk

Posted: Sun Jan 18, 2015 8:51 pm
by Lady Saavik
Ñı©Ø wrote:
Lady Saavik wrote:Please use bigger font.
You can click on the screenshot for watch it fullscreen and in hd and read the fonts
I'm not stupid. And I don't want to click on every single screenshot. It's faster to scroll through the post....
pls stop answering all topics .-.

btw it's still too small after clicking on it dude

Re: BountyHunter by Bossk

Posted: Mon Jan 19, 2015 1:57 pm
by Alvin Risk
Who now be test it?

Re: BountyHunter by Bossk

Posted: Mon Jan 19, 2015 2:21 pm
by Welf
before we test we should decide, if this should be released, ama and alvin say, that it is not good

Re: [NEW] BountyHunter by Bossk

Posted: Mon Jan 19, 2015 9:16 pm
by Bossk
Ama didn't say anything about the map, just Alvin took a look at it o_0 ...
I tested it with Aras today and everything was working fine, just 1 part needed to be easier which i fixed.
(Also some visuals that were missing)

Aras told me the map and its parts are cool and fun to play. Parts aren't that hard to manage, we did all atleast at second try.

We thought that it is a good map to challenge for top times, due to the length.
It is about Moderate 4 I would say and is made for 2 players, groups(/team 0) have little advantages if they do teamwork, but every player still needs a certain skill to master some parts.

Feel free to test it and if u don't like something ... everything can be changed and if i remap a new part lol, Alvin didn't bring any arguments what is bad .. :x

Re: [NEW] BountyHunter by Bossk

Posted: Mon Jan 19, 2015 9:23 pm
by hi_leute_gll
This map has some ineteresting ideas, but in my opinion it isn't mapped very well and it's unbalanced.
I didn't have fun while testing it.

Re: [NEW] BountyHunter by Bossk

Posted: Mon Jan 19, 2015 10:08 pm
by Ama
Bossk me and Welf talk a lot over skype and ts

And yes i did say this map wasnt good

The ideas are alright but like hi leute said the map is mapped badly