solo Map

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NealsonTnP
Posts: 166
Joined: Wed May 21, 2014 3:12 pm
Player profile: http://ddnet.tw/players/nealson-32-T-39-nP/
Mapper profile: http://ddnet.tw/mappers/nealson-32-T-39-nP/

solo Map

Post by NealsonTnP »

solo map :D
Attachments
FlipLipp10.map
(232.82 KiB) Downloaded 139 times
Varys
Posts: 37
Joined: Thu May 08, 2014 6:05 pm
Player profile: http://ddnet.tw/players/Varys/
Mapper profile: http://ddnet.tw/mappers/Varys/

Re: solo Map

Post by Varys »

hi you have to check your teleports....
when you use a checkpoint teleport it is not possible that every TO-Teleport have the same number..(For Example: You go through the checkpoint 13 than the TO-Teleport have to have the number 13... the FROM-Teleport can have everywhere number 1)
Varys
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: solo Map

Post by Index »

Hey,
although I'm not a tester I decided to take a look at your map ._.
First of all, it's a really nice gores map with tele. But as Varys already mentioned, the checkpoint tele system is used wrong. You simply put CFROM1 everywhere you have freeze and then use the CHECK entites and the matching CTO entites to determine the target place of the CFROM1 teles (I think Varys explained it already better than me and if that doesn't help, you can also take a look at other maps that uses checkpint teles). Furthermore you used too much teles, as you can see in the first screenshot you placed tele tiles above the hookable tiles. You should check the whole map and remove those unnecessery ones. You should also mark the checkpoints, so the player knows when he did one part.
add markers there, so the player knows that theres a checkpoint (relates to the whole map)
add markers there, so the player knows that theres a checkpoint (relates to the whole map)
screenshot_2014-05-22_11-17-12.png (180.53 KiB) Viewed 3774 times
for example there you used too many tele tiles (check whole map)
for example there you used too many tele tiles (check whole map)
screenshot_2014-05-22_10-32-00.png (338.42 KiB) Viewed 3774 times
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: solo Map

Post by Lady Saavik »

Too many teles is not rly a problem. You still can hook tiles and touch them.
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: solo Map

Post by Index »

True, but it's really irritating if you play with entites on. I know that many players don't do that, so ye the mapper should decide whether he wants to change that or not.
NealsonTnP
Posts: 166
Joined: Wed May 21, 2014 3:12 pm
Player profile: http://ddnet.tw/players/nealson-32-T-39-nP/
Mapper profile: http://ddnet.tw/mappers/nealson-32-T-39-nP/

Re: solo Map

Post by NealsonTnP »

Map is fixed, now, but i don't know how to send now.

ah now
Attachments
FlipLipp10.map
(323.71 KiB) Downloaded 138 times
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: solo Map

Post by Lady Saavik »

Talked with mapper.
We will make nice easy solo gores map with teleports, so it's not next, boring, same as always gores but something a bit different and new :)
Please wait for new version.


Index wrote:although I'm not a tester

liar
NealsonTnP
Posts: 166
Joined: Wed May 21, 2014 3:12 pm
Player profile: http://ddnet.tw/players/nealson-32-T-39-nP/
Mapper profile: http://ddnet.tw/mappers/nealson-32-T-39-nP/

Re: solo Map

Post by NealsonTnP »

Here :D
Attachments
FlipLipp10.map
(325.81 KiB) Downloaded 140 times
Varys
Posts: 37
Joined: Thu May 08, 2014 6:05 pm
Player profile: http://ddnet.tw/players/Varys/
Mapper profile: http://ddnet.tw/mappers/Varys/

Re: solo Map

Post by Varys »

this solo map is really nice ...the parts are working( part after checkpoint 4 is fail because u used wrong teleport tile)but i found few bugs which i dont like:
-the freeze in the diffrent parts is unnessassary and anoying
-you put teleport tiles over gametiles...this horrible when you play with entities
-there are design bugs which looks not nice(screenshot for example)
Varys
Attachments
looks not nice
looks not nice
Bug3.png (356.24 KiB) Viewed 3752 times
port tiles over gametiles
port tiles over gametiles
Bug2.png (535.72 KiB) Viewed 3752 times
looks not nice
looks not nice
Bug.png (414.1 KiB) Viewed 3752 times
Metal For Life
Posts: 24
Joined: Thu May 08, 2014 6:06 pm
Player profile: http://ddnet.tw/players/Metal-32-For-32-Life/

Re: solo Map

Post by Metal For Life »

nice solo gores map

skin looks nice and its playable... the port sometimes looks weird with rounded edges and spikey edges smashed together

if you put it into solo i would say solo2
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