Universum 16 by Neox

Maps that have been tested.

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Oliver00798
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Universum 16 by Neox

Post by Oliver00798 » Sat May 17, 2014 9:13 am

Eine kleine Solo Map mit 9 Parts die ersten Parts sind ein bischen langweilig weil ich keine Ideen am anfang hatte aber der rest ist schon ziemlich gut (für mich) (selbst getestet) 2-3 Sterne [GER]

A small map with 9 solo parts, the first part is a bit boring because I had no idea at the beginning but the rest is pretty good (for me) (self-tested) 2-3 stars [ENG]
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Universum 16.map
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Lady Saavik
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Re: Universum 16 by Neox

Post by Lady Saavik » Sat May 17, 2014 4:18 pm

I asked few people what they think about your map.
They say few parts are good, rest bad, boring, nothing new, too repetitive, annoying. It's like 50:50.
Your map is 'hard' because of tight long gores parts and hook-1-tile.
I would say map is similar to Fly out of hell by Micro and Fly to the Legends by nealson T'nP.
Mapper doesn't want to fix clouds ^^.
I don't like this map but we can wait for other opinions.

Index
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Re: Universum 16 by Neox

Post by Index » Sat May 17, 2014 6:04 pm

Hey,
so you asked for opinions and cause I'm curious I decided to take at look at the map (although I'm not a tester, sry -._.)
I agree with the others it's like an easy version of Fly to the Legends, nothing special but also not too bad.
The first four parts are just boring gores, not even something fancy, just straight lanes which isn't exciting or new at all. The fifth, sixth and seventh part is at least with a bit variation, but i dont know if one hook tiles are the best choice (at least for me it was way too hard, but well I'm a noob).
Eventually the last two parts were quite good, if the map were all like this I would love it. It was just a bit confusing that you have to go down at the last part to open laser door, maybe you should add a sign there, so player know where to go without /pause and search ;)
Well overall, I'm undecided. The map does nothing wrong, but also nothing really good (sry :( ). Maybe we should not take it, idk and I'm not the one to decide that. Just thought I could write a quick review. Btw, I do not understand why you do not want to fix the clouds, just hit 'Aspect Ratio' and your map looks even nicer (:

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deen
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Re: Universum 16 by Neox

Post by deen » Sat May 17, 2014 6:41 pm

Index wrote:Hey,
so you asked for opinions and cause I'm curious I decided to take at look at the map (although I'm not a tester, sry -._.)
You're welcome to test maps! Thanks for the feedback, Index.

Closing this for now. Sorry, Neox.

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IRGNW
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Re: Universum 16 by Neox

Post by IRGNW » Tue Jul 21, 2015 3:20 pm

I like the map, it can be released i think, but what wrong?
Dear testers!
Say me pls and i will fix it.
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IRGNW
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Re: Universum 16 by Neox

Post by IRGNW » Tue Jul 21, 2015 6:47 pm

Hi, i improved map design and gameplay, fixed a lot of bugs :)
Universum 16.map
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gdin
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Re: Universum 16 by Neox

Post by gdin » Tue Jul 21, 2015 7:18 pm

The 3 tile gores parts seem rather monotonous and long. It isn't terribly difficult, but not fun if you keep failing them. I don't see anything wrong with the map though, its just a bit on the boring side. I'd say 3 star difficulty, and ready for release as it is now.

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deen
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Re: Universum 16 by Neox

Post by deen » Tue Jul 21, 2015 7:22 pm

Still looks boring, and of course I can't even do the first part. Anyone else for releasing this map?

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BamBam
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Re: Universum 16 by Neox

Post by BamBam » Tue Jul 21, 2015 7:26 pm

Ehh, well there are already many uncreative and generic maps on ddnet with plain gores. I kinda like this one though. Pretty good bg, but not so much exciting. I say "Sure, why not? At least it's not as boring as other maps!"
i exist
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IRGNW
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Re: Universum 16 by Neox

Post by IRGNW » Tue Jul 21, 2015 7:27 pm

Its a good challenge!
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