Grim Reaper by Pulsar [Insane]

Maps that have been tested.

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worstwish
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Re: Grim Reaper by Pulsar [Insane]

Post by worstwish » Mon May 28, 2018 8:07 pm

good map i like
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Re: Grim Reaper by Pulsar [Insane]

Post by N9mkOik:D » Tue May 29, 2018 3:10 am

meew' wrote:
Mon May 28, 2018 7:01 pm
everybody here: "euh i dont get the solopart ---> shit map"
I have tested whole map and solo I passed too.
I think if I was test this map with mapper my opinion was be better

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Re: Grim Reaper by Pulsar [Insane]

Post by Pulsar » Wed Jun 13, 2018 2:47 am

Big changes:
- 4 new freeze tiles
- moved spike
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Grim Reaper.map
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Re: Grim Reaper by Pulsar [Insane]

Post by Pulsar » Thu Jun 28, 2018 12:35 pm

Removed nub filter.
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Re: Grim Reaper by Pulsar [Insane]

Post by Spyker » Wed Jul 25, 2018 4:06 pm

I was able to play the map with a dummy on my server and I passed all parts.

The problem is that you can't say "I'm mapping an INSANE 5 STARS YOOOO" and place kill tiles everywhere! faily parts everywhere! you need to test the map even more than 30 times on test server to be able to pass most of the parts, and you would still fail in the official run because some of them are not even 100% sure.

A good example of an insane map is Ghoul, some faily parts and some normal parts to relax.

You could mix them and make the map longer or make the unfaily parts harder but not like that man, there are bouch of first try parts that you don't even understand 100% even playing more than 5 times that part, and not only at the beginning.

I suggest:
to remove all the kill-tiles and change them with freeze/tele.
to make more space in the map and place more teleports.
to keep the hardness you could make parts harder, with more edges, with more tele etc...

But as it is right now it's an unplayable map, nobody is going to try it as it is right now.

The concept is good, you just mapped wrong, in the community most of players hate killtiles!!! :D

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Re: Grim Reaper by Pulsar [Insane]

Post by jao » Mon Aug 13, 2018 7:04 pm

29/48 | Balance: 7/10 • Flow: 7/10 • Creativity: 9/10 • Playability: 1/10 • Fun: 2/5 • Design: 3/3 — 3 Votes

Not enough playability (6 required)
Declined
Grim Reaper by Pulsar

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Re: Grim Reaper by Pulsar [Insane]

Post by Pulsar » Mon Aug 13, 2018 7:55 pm

So you're telling me that this map is as playable as Only Freeze 2? Ok fair enough xD

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Re: Grim Reaper by Pulsar [Insane]

Post by Ravie » Tue Aug 14, 2018 10:15 pm

I'd just like to notice that this map got 2 votes, one of which omitted rating 'playability' so this map is declined based on 1 vote. Now try to tell me that is fair.
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Re: Grim Reaper by Pulsar [Insane]

Post by hi_leute_gll » Tue Aug 14, 2018 10:49 pm

It is fair, because now jao doesn't need to take any responsibilities while still having all powers. Cool, huh? That's how DDNet administration works.
.hi._.leute._.gll. | iMTGmember

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Re: Grim Reaper by Pulsar [Insane]

Post by jao » Wed Aug 15, 2018 12:32 pm

Not everyone is able to evaluate an 'Insane 6*' map. Better only have people rate it who are able to do so, than falsifying the result by forcing people to vote just for the sake of having more votes. Could’ve also counted Freezestyler's vote, then it would be 2-3 playability. And honestly, more votes wouldn’t have helped. Just face that the map is unreasonable faily and thus not well playable (you should take a look at people’s feedback in this thread..)

Btw I would have declined the map as well.

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