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Re: Chillum by ChillerDragon [Brutal]

Posted: Wed May 09, 2018 9:51 pm
by fokkonaut
good map, design is good and playable too.

the map is almost always first try parts except of this one. its cool but doesnt fit the rest of the map that well. its not a problem for me, but maybe someone else will notice that too

Re: Chillum by ChillerDragon [Brutal]

Posted: Thu May 10, 2018 5:51 pm
by ChillerDragon
fokkonaut wrote: Wed May 09, 2018 9:51 pm good map, design is good and playable too.

the map is almost always first try parts except of this one. its cool but doesnt fit the rest of the map that well. its not a problem for me, but maybe someone else will notice that too
Did u play it with dummy? I noticed the same it was way harder in the beginning but i think its just hard with dummy. I didn't play the map with humans yet but i think it should be balanced with humans. And there are more mean parts later on in the map for example the last part is very tricky too.

Re: Chillum by ChillerDragon [Brutal]

Posted: Thu May 10, 2018 7:49 pm
by ChillerDragon
Changelog:
+ added some bushes grass and bg cave
+ added a 1 more spawn
* fixed feng shui issues
* made some parts easier
PreviewShow
Chillum.png
Chillum.png (929 KiB) Viewed 4360 times

Re: Chillum by ChillerDragon [Brutal]

Posted: Sun May 20, 2018 8:44 pm
by brokecdx
This map seems like made in 20 minutes max, not much effort put into creativity of parts, design of freeze and unfreeze doesnt fit, + unbalanced parts. For me this can't be released with that current version, at this point you gotta overwork the whole map again + fix all issues, u sometimes tried to design the corners of the freeze and at some point it seems u didnt care enough when mapping whatsoever.

Re: Chillum by ChillerDragon [Brutal]

Posted: Mon May 21, 2018 11:59 am
by ChillerDragon
brokecdx wrote: Sun May 20, 2018 8:44 pm This map seems like made in 20 minutes max, not much effort put into creativity of parts, design of freeze and unfreeze doesnt fit, + unbalanced parts. For me this can't be released with that current version, at this point you gotta overwork the whole map again + fix all issues, u sometimes tried to design the corners of the freeze and at some point it seems u didnt care enough when mapping whatsoever.
Imo it sometimes fits better with round freeze and sometimes hard edges. Thats my personal taste. What about the unfreeze? What Is wrong?

Yeah it is a bit unbalanced i can try working on that if this blocks the release.

Re: Chillum by ChillerDragon [Brutal]

Posted: Tue May 22, 2018 10:25 pm
by тυx
This map could be really fun in big teams.


I found a little design bug, nothing important but the cave isn't placed everywhere under the unhook so sometimes the bg shines through and sometimes not.

1. Example
screenshot_2018-05-22_21-57-18.png
screenshot_2018-05-22_21-57-18.png (187.97 KiB) Viewed 4254 times

2. Example
screenshot_2018-05-22_21-57-37.png
screenshot_2018-05-22_21-57-37.png (110.86 KiB) Viewed 4254 times
Ps.: sorry chiller for wasting your time :lol:

Re: Chillum by ChillerDragon [Brutal]

Posted: Mon May 28, 2018 10:23 am
by ChillerDragon
Fixed tuxibuxy and added 3 rare clouds and made one part a bit easier c:

Re: Chillum by ChillerDragon [Brutal]

Posted: Wed Jun 20, 2018 3:40 pm
by ChillerDragon
Changelog:

[-] removed too hard part
new partShow
screenshot_2018-06-20_15-37-26.png
screenshot_2018-06-20_15-37-26.png (1.09 MiB) Viewed 4175 times
[*] improved the spawn flow
[*] made the finish easier
[*] minor design improvements

Re: Chillum by ChillerDragon [Brutal]

Posted: Mon Jul 16, 2018 2:24 pm
by jao
Result: 23/49 | Balance: 4/10 • Flow: 6/10 • Creativity: 4/10 • Playability: 5/10 • Fun: 3/5 • Design: 1/3 • Bonus: 0/1 — 5 Votes

Declined for now