Cooldown by Warlord [Moderate]

Maps that have been tested.

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Warlord
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Cooldown by Warlord [Moderate]

Post by Warlord » Wed May 02, 2018 2:26 pm

Hi :) ,My first map on ddnet.
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Cellegen
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Re: Cooldown [Moderate 2,3*]

Post by Cellegen » Wed May 02, 2018 6:46 pm

ddmax 2 xd
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ScReeNy
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Re: Cooldown [Moderate 2,3*]

Post by ScReeNy » Wed May 02, 2018 7:15 pm

Gameplay wise there are some skips/cheats u can do.
For example u can get CP2 travel back to Part 1 and u skipped the No Hammer Tile.
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Image
You could also give a shotgun to the deepfreezed tee at tele 4 and cheat your team one shotgun.
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Image
Finally, u can go as team in the Solo by abusing your Checkpoints again.
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Image
Truly not really usefull or gamebreaking, but still should not be possible

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Re: Cooldown by Warlord [Moderate]

Post by Warlord » Thu Jun 07, 2018 9:52 am

.
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Re: Cooldown by Warlord [Moderate]

Post by Soapy Sandwich » Wed Jun 13, 2018 11:47 pm

Map seems pretty fun, rather enjoyed the run.
I only have a few comments:
Img2.png
Img3.png
Img1.png
Otherwise I think it could be a bit longer but I do enjoy these parts and wouldn't mind seeing this map released.

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Re: Cooldown by Warlord [Moderate]

Post by Warlord » Fri Jun 15, 2018 5:30 pm

Thanks for Testing
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Re: Cooldown by Warlord [Moderate]

Post by brokecdx » Sat Jun 16, 2018 8:07 am

Ok mapped for Mod 1*, easy release without this design bug though
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screenshot_2018-06-16_08-02-49.png

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Re: Cooldown by Warlord [Moderate]

Post by Warlord » Sun Jun 17, 2018 12:59 am

.
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Re: Cooldown by Warlord [Moderate]

Post by Warlord » Tue Jun 19, 2018 4:48 pm

where are testers???

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Re: Cooldown by Warlord [Moderate]

Post by jao » Wed Jun 20, 2018 1:14 am

Had a quick look over it with Lexin.

Blue tele has to be changed to red tele. There are some entity bugs. Design looks like you just spammed random doodads, you should look how that's done properly on other maps.
This is so wrong :D (the pyramid)
screenshot_2018-06-20_01-09-02.png
The short deep parts, all in the same style, are a bit lame. Aslo the gores could be more interesting than a straight tunnel. Room-to-room teleportation is kinda bad mapping (ddmax style), maybe you can change that and connect parts in better ways.

There is probably a lot more to fix if we decide to release this.

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