Crimson Woods by Pulsar & Ravie [Novice]

Maps that have been tested.

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Pulsar
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Crimson Woods by Pulsar & Ravie [Novice]

Post by Pulsar » Thu Apr 05, 2018 3:53 pm

Simple 'adventure' map for nubs with multiple paths.
Probably novice 4*. Enjoy
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screenshot_2018-04-05_15-49-28.png
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Im 'corneum
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by Im 'corneum » Thu Apr 05, 2018 5:27 pm

nice idea to have a map that focuses on design. would like to see more of this but with even more details. pls rls
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Ninjed
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by Ninjed » Fri Apr 06, 2018 5:28 am

Looks as Justice 2 :)
The Real One!

kickeoz
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by kickeoz » Fri Apr 06, 2018 7:17 am

map looks good for speedrun, add time-checkpoints pls

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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by Pulsar » Fri Apr 06, 2018 10:29 am

I keep forgetting about it >.> Added
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meew'
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by meew' » Fri Apr 06, 2018 11:33 am

Ninjed wrote:
Fri Apr 06, 2018 5:28 am
Looks as Justice 2 :)
not even close lmao

here is my opinion cause i know everyone cares about it!

1. i had sun shining on my screen and i couldnt see ANYTHING.... pls change the colourway or add some contrasts
2. why are there killtiles like looking doodads everywhere that dont have any gametiles ive avoided those half of the map... since this is a novice map you cant expect players to already know about entites, please make more clear that these tiles dont hurt they just doodads but turning a down on them for example
3.for a novice map this is reaally faily just add a line for teleporters everywhere you could fall down into kill at map border if you dant want to do this id suggest to rearate the map to mod1*
4. more creative then stronghold :> its a nice team 0 experience for novice and moderate players while it has alot of speedrun potential for better players
5.dont get mad cause of points 1-4 this is a quality map +1 for release

my idea ravie
911 mapping police

Silex
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by Silex » Fri Apr 06, 2018 12:48 pm

meew' wrote:
Fri Apr 06, 2018 11:33 am
4. more creative then stronghold :>
That’s not hard xd

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hi_leute_gll
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by hi_leute_gll » Fri Apr 06, 2018 3:02 pm

Nice idea, but I can't find a single part in this map, except filler parts we all played dozens of times, already. Also design is unplayable.
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Pulsar
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by Pulsar » Fri Apr 06, 2018 4:33 pm

hi_leute_gll wrote:
Fri Apr 06, 2018 3:02 pm
Nice idea, but I can't find a single part in this map, except filler parts we all played dozens of times, already. Also design is unplayable.
Just because we 'all' played them many times doesn't mean newcomers did too (and some parts here aren't that commonly used on novice). Structure of the map is limited so I couldn't really make drags or other 'real' parts that require more than hookable and freeze to work, but I guess having them mapped this way makes it more interesting.

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Ravie
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Re: Crimson Woods by Pulsar & Ravie [Novice]

Post by Ravie » Fri Apr 06, 2018 4:48 pm

Minor design changes for slightly improved visibility.
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