Deathpack by Electricitee

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Electricitee
Posts: 4
Joined: Sat Nov 08, 2014 1:47 am

Deathpack by Electricitee

Post by Electricitee »

Hey all,

I'm guesing a 2 star solo for this?

It's my first ddrace map, so I'm most likely missing something here or there, but I've fixed everything I can see (and my patience will allow; I didn't know maps would take this long to map when I started this one).

Also, I miss-spelled my username as Electricictee, when it should be Electricitee. Can someone change it?

Electricitee
Attachments
deathpack.map
(523.31 KiB) Downloaded 131 times
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Lady Saavik
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Re: Deathpack by Electricitee

Post by Lady Saavik »

I don't see you used 3rd "Tiles" layer in group "#1 Game" (with desert_doodads) - remove. But I see the image is used so I'm blind?
You don't need Solo tiles on our Solo server.
Everything good embedded.
Map is rly not bad, not stupid tight. Nice simple design, few ways to do the part, sometimes something more creative. Good work.
But your biggest problem are graphical bugs. Pls fix my screenshots and make one more run with super and try to find more. Probably I missed something. Or didn't mark every single bad spike.
(Oh I played without HD so check your doodads, I will not make one more run now.)
Would be nice to release this map. We don't have jetpack map where you can die.
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screenshot_2014-11-08_15-17-21.png
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screenshot_2014-11-08_14-48-56.png (219.68 KiB) Viewed 2993 times
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screenshot_2014-11-08_14-41-27.png (108.04 KiB) Viewed 2993 times
Electricitee
Posts: 4
Joined: Sat Nov 08, 2014 1:47 am

Re: Deathpack by Electricitee

Post by Electricitee »

desert_doodads: deleted
solo start tiles: deleted

For the images you posted:
1,2,3,6,7,9,10,11,12,14 fixed.
4) I don't understand
5) fixed everything but the finish line: what is wrong?
8) how?
13) how?
15) oops, I'll fix that

Also there is sometimes where the spike does't totally touch the wall, such as the 3-spike corner pieces. How do I fix that?
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hi_leute_gll
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Re: Deathpack by Electricitee

Post by hi_leute_gll »

Electricitee wrote: 8) how?
13) how?
Just place a unfreeze/start line-tile at the same position the wall is.
You have to care about the layer-order on the left:
A tile that should be behind another tile has to be over the other.
.hi._.leute._.gll. | iMTGmember
Electricitee
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Re: Deathpack by Electricitee

Post by Electricitee »

But then it looks like the start/finish line is inside the wall. At the finish line for example, on the corner. If I add a tile there it would look like the finish line is inside the wall by 1 tile. Is that what you mean?
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hi_leute_gll
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Re: Deathpack by Electricitee

Post by hi_leute_gll »

Electricitee wrote:But then it looks like the start/finish line is inside the wall. At the finish line for example, on the corner. If I add a tile there it would look like the finish line is inside the wall by 1 tile. Is that what you mean?
It should look like the line is behind the wall.
.hi._.leute._.gll. | iMTGmember
Electricitee
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Re: Deathpack by Electricitee

Post by Electricitee »

Here is the updated version of the map, with the wierd finish tiles:
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deathpack2.map
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Lady Saavik
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Re: Deathpack by Electricitee

Post by Lady Saavik »

thanks for fast fixing
I fixed more spikes, made the finish line with triangle tiles - it's better now.
And I renamed the layers in editor because I couldn't find the right layers.
Nothing with gameplay.

We can release this map. New version on test srv.
Solo 2*.
Goodnight.
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deen
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Re: Deathpack by Electricitee

Post by deen »

Released on Solo.
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Lady Saavik
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Re: Deathpack by Electricitee

Post by Lady Saavik »

Don't release.
I forgot to upload orso.
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