Jazz Hands 2 by Jimmy Jazz [Dummy]

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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

I'm afraid I am going to have to fire index for the lazy and unacceptable work he did on the logo.

The rest of the screens will be done when I get time.
You've just been Jimmy Jazzed.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

You can keep endless jump: get CP 11, go back to endless jump and then in CP-tele in the previous part (by Kicker)
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Jimmy Jazz The 1st
Posts: 321
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Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks jao for all the screens and everyone else who helped test.
Jazz Hands 2.map
(818.41 KiB) Downloaded 151 times
You've just been Jimmy Jazzed.
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Let me know if the design is alright. If you feel like tweaking it you may.

Or should i keep the old color scheme?
You've just been Jimmy Jazzed.
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Oblique. »

Looked for cheats and bugs, but didn't test gameplay.
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A is for Apple.
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks Oblique, i fixed all. Also changed the start of Cp 5 just a bit.
Jazz Hands 2.map
(856.24 KiB) Downloaded 156 times
You've just been Jimmy Jazzed.
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Oblique. »

Jesus Christ had posted a cheat on the testing thread on discord, but since u aren't there I'll post it here.
jazz-hands-2-cheat-compress.mp4
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He suggested that u fix it by placing unhookable in the marked areas in the image:

Image
A is for Apple.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

Yes Jimmy, the old color sheme was way better IMO. What I meant was that hook and unhook color should be swapped since bright colors are associated with positivity and dark ones with negativity. (not mandatory, just a suggestion)

Currently the "friendly tele" markings are too similar to grass color IMO.
Here you didn't update the marking: http://prntscr.com/k4d25f

Did you take care of the unlock team tile?

Different colors? http://prntscr.com/k4d4c9
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks for the test guys, and Jesus. xD

Fixed the skip by Jesus. Changed colors back, changed tele color, i think i took care of the unlock tile by lowering most of the speeders to 4.

Think all should be fixed.
Jazz Hands 2.map
(856.37 KiB) Downloaded 158 times
You've just been Jimmy Jazzed.
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Ravie
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Ravie »

I did a pretty thorough test.
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About design I think the doodads are pretty ugly (mushrooms, bamboo) I think stuff like grass and bushes would look better, but it's your choice.
Image
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