Jazz Hands 2 by Jimmy Jazz [Dummy]

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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Well here it is. I think its 100000 times better than the first one. Appreciate any tests ^^

Please dont mind some of the weirdly placed switches at the end. It will be fixed when someone replies to my help question with an answer.

Also i still need someone to make me a number 2 for the logo, will speak to soapy about that soon.
Jazz Hands 2.map
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SpoilerShow
screenshot_2018-03-21_09-03-04.png
screenshot_2018-03-21_09-03-04.png (204.96 KiB) Viewed 8110 times
You've just been Jimmy Jazzed.
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Tropo
Posts: 89
Joined: Thu Jun 23, 2016 11:49 pm
Player profile: http://ddnet.tw/players/Tropo/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Tropo »

Hey i took a closer look at your map and it looks pretty decent.
- i fixed some entitie bugs for you since counting them would take ages (you rly need to get better at finding them yourself :) )
- you just marked a couple of cps and left others blank
Bugs/SuggestionsShow
Suggestion: in my opinion this part is way to long. maybe add another cp.
Suggestion: in my opinion this part is way to long. maybe add another cp.
Jazz Hands 2.png (277.71 KiB) Viewed 8040 times
Entitie bug
Entitie bug
Jazz Hands 2 2.png (546.39 KiB) Viewed 8040 times
Entitie bug
Entitie bug
Jazz Hands 2 3.png (410.02 KiB) Viewed 8040 times
Suggestion: maybe remove freeze on the ceiling. i froze sometimes up there after missing a hook and trying to ninja up and you ninja higher up if you fall longer
Suggestion: maybe remove freeze on the ceiling. i froze sometimes up there after missing a hook and trying to ninja up and you ninja higher up if you fall longer
Jazz Hands 2 4.png (373.12 KiB) Viewed 8040 times
i used switch_open 12 and removed tele 26 and switch 13. I replaced tele 26 with cp tele 19. i think it looks a lot better.
i used switch_open 12 and removed tele 26 and switch 13. I replaced tele 26 with cp tele 19. i think it looks a lot better.
Jazz Hands 2 5.png (940.29 KiB) Viewed 8040 times
Attachments
Jazz Hands 2.map
I think i didnt caused any bugs with this version of your map xd
(810.67 KiB) Downloaded 117 times
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Swift
Posts: 230
Joined: Tue May 31, 2016 9:19 pm
Location: Venice Beach
Player profile: https://ddnet.tw/players/Nyanto/
Clan: NVMI

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Swift »

I tried to test, but too hard.
ᕙ(ಠ_ಠ)7
User avatar
Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Okay well Index decided to be really awesome and helped with adjusting the colors of the logo and also adding the number 2 without me even asking him ^^

Also, thanks so much for the test and fixing the bugs Tropo. I really did try find the bugs myself. I suck at it i guess. Will try harder next time xD And thanks for fixing the switch issues / Tele placement, it does look better ^^

With the part needing another CP - I will try think of something or find a way to add it into the part. At this stage im going to leave it as it is because i still find it really easy to do when you know how. But dont worry i will be changing it.

And its the thought that counts Swift xD ^^
Jazz Hands 2.map
(816.07 KiB) Downloaded 113 times
You've just been Jimmy Jazzed.
User avatar
Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Added a CP from your screen, changed some colors and also added more CP markings.
Jazz Hands 2.map
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Last edited by Jimmy Jazz The 1st on Fri Apr 06, 2018 11:53 am, edited 2 times in total.
You've just been Jimmy Jazzed.
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Ninjed »

I'd say it's cool map.
The Real One!
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks ninjed, I appreciate it.
You've just been Jimmy Jazzed.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

SpoilerShow
Image
you can get shotgun without needing the dummy, dj 2 times by abusing the refill tile (jumping in it from below and then dj again)
Image
having to hook the dummy up in the cp seems unnecessary to me, it can take away some flow and it's annoying if you don't take it
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odd looking unfreeze
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maybe you should hint somehow that there is freeze behind. the other hookblockers, where no freeze is below, look the same.
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weird black lines on the logo
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Image
can skip the hookthrough, just throw dummy right and use endless jump to get right
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red: tele here? I failed a couple times unlucky. is the door and hookthrough next to it needed? it looks unnecessary to me (or maybe I did a cheat)
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bad tele mapping practice ^^
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left marking is for weapon related markings. you should use the right one for dj stuff. for endless jump you could use the same in a different color.
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this cp shouldn't be skipable. if you miss it, you get teled back really far.
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hook and unhook color should be inverteted (bright = positive, dark = negative) and a bit more contrast wouldn't hurt either.
instead of adding info signs in the design to show when there is a "friendly" tele where the dummy has to go, you should just use a differently marked tele design for those.
it's possible to skip the unlock-team tile due to being too fast
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

SpoilerShow
Can tower > freeze to save some seconds, maybe just put 2 tiles of freeze everywhere
Image
The CP is kinda awkward for speeding the map, i would suggest putting it to the shields
Image

screens by Lexin
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

SpoilerShow
when u do this part u can touch that freeze and fall down, i failed this part a few times while testing because of this, can u delete one freeze from the floor? it wont affect on previous part and tees wont fail stupidly like me
Image

Cheat: https://cdn.discordapp.com/attachments/ ... cheat.demo

test by Jesus Christ
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