Jazz Hands 2 by Jimmy Jazz [Dummy]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Jazz Hands 2 by Jimmy Jazz [Dummy]
Well here it is. I think its 100000 times better than the first one. Appreciate any tests ^^
Please dont mind some of the weirdly placed switches at the end. It will be fixed when someone replies to my help question with an answer.
Also i still need someone to make me a number 2 for the logo, will speak to soapy about that soon.
Please dont mind some of the weirdly placed switches at the end. It will be fixed when someone replies to my help question with an answer.
Also i still need someone to make me a number 2 for the logo, will speak to soapy about that soon.
SpoilerShow
You've just been Jimmy Jazzed.
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Hey i took a closer look at your map and it looks pretty decent.
- i fixed some entitie bugs for you since counting them would take ages (you rly need to get better at finding them yourself )
- you just marked a couple of cps and left others blank
- i fixed some entitie bugs for you since counting them would take ages (you rly need to get better at finding them yourself )
- you just marked a couple of cps and left others blank
Bugs/SuggestionsShow
- Attachments
-
- Jazz Hands 2.map
- I think i didnt caused any bugs with this version of your map xd
- (810.67 KiB) Downloaded 117 times
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Okay well Index decided to be really awesome and helped with adjusting the colors of the logo and also adding the number 2 without me even asking him ^^
Also, thanks so much for the test and fixing the bugs Tropo. I really did try find the bugs myself. I suck at it i guess. Will try harder next time xD And thanks for fixing the switch issues / Tele placement, it does look better ^^
With the part needing another CP - I will try think of something or find a way to add it into the part. At this stage im going to leave it as it is because i still find it really easy to do when you know how. But dont worry i will be changing it.
And its the thought that counts Swift xD ^^
Also, thanks so much for the test and fixing the bugs Tropo. I really did try find the bugs myself. I suck at it i guess. Will try harder next time xD And thanks for fixing the switch issues / Tele placement, it does look better ^^
With the part needing another CP - I will try think of something or find a way to add it into the part. At this stage im going to leave it as it is because i still find it really easy to do when you know how. But dont worry i will be changing it.
And its the thought that counts Swift xD ^^
You've just been Jimmy Jazzed.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Added a CP from your screen, changed some colors and also added more CP markings.
Last edited by Jimmy Jazz The 1st on Fri Apr 06, 2018 11:53 am, edited 2 times in total.
You've just been Jimmy Jazzed.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Thanks ninjed, I appreciate it.
You've just been Jimmy Jazzed.
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
SpoilerShow
you can get shotgun without needing the dummy, dj 2 times by abusing the refill tile (jumping in it from below and then dj again)
having to hook the dummy up in the cp seems unnecessary to me, it can take away some flow and it's annoying if you don't take it
odd looking unfreeze
maybe you should hint somehow that there is freeze behind. the other hookblockers, where no freeze is below, look the same.
weird black lines on the logo
can skip the hookthrough, just throw dummy right and use endless jump to get right
red: tele here? I failed a couple times unlucky. is the door and hookthrough next to it needed? it looks unnecessary to me (or maybe I did a cheat)
bad tele mapping practice ^^
left marking is for weapon related markings. you should use the right one for dj stuff. for endless jump you could use the same in a different color.
this cp shouldn't be skipable. if you miss it, you get teled back really far.
hook and unhook color should be inverteted (bright = positive, dark = negative) and a bit more contrast wouldn't hurt either.
instead of adding info signs in the design to show when there is a "friendly" tele where the dummy has to go, you should just use a differently marked tele design for those.
it's possible to skip the unlock-team tile due to being too fast
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
SpoilerShow
Can tower > freeze to save some seconds, maybe just put 2 tiles of freeze everywhere
The CP is kinda awkward for speeding the map, i would suggest putting it to the shields
screens by Lexin
The CP is kinda awkward for speeding the map, i would suggest putting it to the shields
screens by Lexin
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
SpoilerShow
when u do this part u can touch that freeze and fall down, i failed this part a few times while testing because of this, can u delete one freeze from the floor? it wont affect on previous part and tees wont fail stupidly like me
Cheat: https://cdn.discordapp.com/attachments/ ... cheat.demo
test by Jesus Christ
Cheat: https://cdn.discordapp.com/attachments/ ... cheat.demo
test by Jesus Christ
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