Jazz Hands 2 by Jimmy Jazz [Dummy]

Maps that have been tested.

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Jimmy Jazz The 1st
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Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Well here it is. I think its 100000 times better than the first one. Appreciate any tests ^^

Please dont mind some of the weirdly placed switches at the end. It will be fixed when someone replies to my help question with an answer.

Also i still need someone to make me a number 2 for the logo, will speak to soapy about that soon.
Jazz Hands 2.map
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screenshot_2018-03-21_09-03-04.png
You've just been Jimmy Jazzed.

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Tropo
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Tropo »

Hey i took a closer look at your map and it looks pretty decent.
- i fixed some entitie bugs for you since counting them would take ages (you rly need to get better at finding them yourself :) )
- you just marked a couple of cps and left others blank
Bugs/SuggestionsShow
Suggestion: in my opinion this part is way to long. maybe add another cp.
Suggestion: in my opinion this part is way to long. maybe add another cp.
Entitie bug
Entitie bug
Entitie bug
Entitie bug
Suggestion: maybe remove freeze on the ceiling. i froze sometimes up there after missing a hook and trying to ninja up and you ninja higher up if you fall longer
Suggestion: maybe remove freeze on the ceiling. i froze sometimes up there after missing a hook and trying to ninja up and you ninja higher up if you fall longer
i used switch_open 12 and removed tele 26 and switch 13. I replaced tele 26 with cp tele 19. i think it looks a lot better.
i used switch_open 12 and removed tele 26 and switch 13. I replaced tele 26 with cp tele 19. i think it looks a lot better.
Attachments
Jazz Hands 2.map
I think i didnt caused any bugs with this version of your map xd
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Swift
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Swift »

I tried to test, but too hard.
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Jimmy Jazz The 1st
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Okay well Index decided to be really awesome and helped with adjusting the colors of the logo and also adding the number 2 without me even asking him ^^

Also, thanks so much for the test and fixing the bugs Tropo. I really did try find the bugs myself. I suck at it i guess. Will try harder next time xD And thanks for fixing the switch issues / Tele placement, it does look better ^^

With the part needing another CP - I will try think of something or find a way to add it into the part. At this stage im going to leave it as it is because i still find it really easy to do when you know how. But dont worry i will be changing it.

And its the thought that counts Swift xD ^^
Jazz Hands 2.map
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You've just been Jimmy Jazzed.

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Jimmy Jazz The 1st
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Added a CP from your screen, changed some colors and also added more CP markings.
Jazz Hands 2.map
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Last edited by Jimmy Jazz The 1st on Fri Apr 06, 2018 11:53 am, edited 2 times in total.
You've just been Jimmy Jazzed.

Ninjed
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Ninjed »

I'd say it's cool map.
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Jimmy Jazz The 1st
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks ninjed, I appreciate it.
You've just been Jimmy Jazzed.

jao
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

SpoilerShow
Image
you can get shotgun without needing the dummy, dj 2 times by abusing the refill tile (jumping in it from below and then dj again)
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having to hook the dummy up in the cp seems unnecessary to me, it can take away some flow and it's annoying if you don't take it
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odd looking unfreeze
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maybe you should hint somehow that there is freeze behind. the other hookblockers, where no freeze is below, look the same.
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weird black lines on the logo
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Image
can skip the hookthrough, just throw dummy right and use endless jump to get right
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Image
red: tele here? I failed a couple times unlucky. is the door and hookthrough next to it needed? it looks unnecessary to me (or maybe I did a cheat)
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bad tele mapping practice ^^
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left marking is for weapon related markings. you should use the right one for dj stuff. for endless jump you could use the same in a different color.
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this cp shouldn't be skipable. if you miss it, you get teled back really far.
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hook and unhook color should be inverteted (bright = positive, dark = negative) and a bit more contrast wouldn't hurt either.
instead of adding info signs in the design to show when there is a "friendly" tele where the dummy has to go, you should just use a differently marked tele design for those.
it's possible to skip the unlock-team tile due to being too fast

jao
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

SpoilerShow
Can tower > freeze to save some seconds, maybe just put 2 tiles of freeze everywhere
Image
The CP is kinda awkward for speeding the map, i would suggest putting it to the shields
Image

screens by Lexin

jao
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

SpoilerShow
when u do this part u can touch that freeze and fall down, i failed this part a few times while testing because of this, can u delete one freeze from the floor? it wont affect on previous part and tees wont fail stupidly like me
Image

Cheat: https://cdn.discordapp.com/attachments/ ... cheat.demo

test by Jesus Christ

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