Synesthesia by Elephant [Brutal]

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Elephant
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Joined: Mon Jan 15, 2018 8:45 pm
Player profile: https://ddnet.tw/players/Elephant/
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Synesthesia by Elephant [Brutal]

Post by Elephant »

Map is supposed to be played in team, not sure if more than 2 tees should be allowed though.
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Synesthesia.map
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DanilBest
Posts: 256
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Player profile: https://ddnet.tw/players/Danie/
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Clan: TeamUp

Re: Synesthesia by Elephant [Brutal]

Post by DanilBest »

Nice design, but this map is design/enities bugs, because that should be fix it.
Test remarkedShow
screenshot_2018-03-14_23-16-21.png
screenshot_2018-03-14_23-16-21.png (264.43 KiB) Viewed 4191 times
screenshot_2018-03-14_23-20-24.png
screenshot_2018-03-14_23-20-24.png (166.24 KiB) Viewed 4191 times
Image
Elephant
Posts: 7
Joined: Mon Jan 15, 2018 8:45 pm
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Re: Synesthesia by Elephant [Brutal]

Post by Elephant »

DanilBest wrote: Wed Mar 14, 2018 9:35 pm Nice design, but this map is design/enities bugs, because that should be fix it.
Test remarkedShow
screenshot_2018-03-14_23-16-21.pngscreenshot_2018-03-14_23-20-24.png
Thanks for help!
Updated the map:
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Synesthesia.map
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Jimmy Jazz The 1st
Posts: 321
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Re: Synesthesia by Elephant [Brutal]

Post by Jimmy Jazz The 1st »

Map might look a bit confusing at first, but almost every part feels unique. It is a really fun map when you understand how the parts work.
You've just been Jimmy Jazzed.
Elephant
Posts: 7
Joined: Mon Jan 15, 2018 8:45 pm
Player profile: https://ddnet.tw/players/Elephant/
Mapper profile: https://ddnet.tw/mappers/Elephant/

Re: Synesthesia by Elephant [Brutal]

Post by Elephant »

Hello, let's make something happen thx
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Jimmy Jazz The 1st
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Re: Synesthesia by Elephant [Brutal]

Post by Jimmy Jazz The 1st »

I think you gotta wait for I'm corneum to post his 6th dummy version of Nora before this map gets discussed.
You've just been Jimmy Jazzed.
Elephant
Posts: 7
Joined: Mon Jan 15, 2018 8:45 pm
Player profile: https://ddnet.tw/players/Elephant/
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Re: Synesthesia by Elephant [Brutal]

Post by Elephant »

Changed first part a little bit and added some unfreezes (some parts were annoying).
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Synesthesia.map
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jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Synesthesia by Elephant [Brutal]

Post by jao »

We decided to approve the map. Detailed test with improvements etc. coming later.
triki
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Re: Synesthesia by Elephant [Brutal]

Post by triki »

So what i find in 5 min.

1 it's annoying, and since this is not the main part I would delete.
2 people will try to make an Edge and it is unnecessary I would not have given them such an opportunity.
3 Well, this is a fix skip.

Map is cool.
Attachments
syn.PNG
syn.PNG (556.59 KiB) Viewed 3737 times
jao
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Re: Synesthesia by Elephant [Brutal]

Post by jao »

TestShow
1: You can cheat this by taking speed on your dummy from up there
1: You can cheat this by taking speed on your dummy from up there
screenshot_2018-05-25_19-56-56.png (323.38 KiB) Viewed 3643 times
2: You can leave the dummy there and still hook him. Also, what's the red-marked stoppers for? Easy to skip and don't seem useful for anything.
2: You can leave the dummy there and still hook him. Also, what's the red-marked stoppers for? Easy to skip and don't seem useful for anything.
screenshot_2018-05-25_19-58-00.png (254.97 KiB) Viewed 3643 times
3: Red: This seems to be too hard (compared to the other solo and to the whole map in general).<br />Yellow: This is just annoying, doesn't gain anything for the part. Also, TO-tele position is bad as you always run into freeze.<br />Green: Kinda stupid that one has to wait here to be hooked up. This is some ddmax-like mapping. I'm sure you can find a more modern solution.
3: Red: This seems to be too hard (compared to the other solo and to the whole map in general).
Yellow: This is just annoying, doesn't gain anything for the part. Also, TO-tele position is bad as you always run into freeze.
Green: Kinda stupid that one has to wait here to be hooked up. This is some ddmax-like mapping. I'm sure you can find a more modern solution.
screenshot_2018-05-25_19-58-50.png (281.93 KiB) Viewed 3643 times
4: This is too hard. Also, you can get CP-26, go back and throw into the rocket.
4: This is too hard. Also, you can get CP-26, go back and throw into the rocket.
screenshot_2018-05-25_19-59-10.png (233.06 KiB) Viewed 3643 times
5: This hammer is annoying. Also, the shields are kinda bad placed (and not even needed?) as you can easily touch them by accident.
5: This hammer is annoying. Also, the shields are kinda bad placed (and not even needed?) as you can easily touch them by accident.
screenshot_2018-05-25_19-59-23.png (240.12 KiB) Viewed 3643 times
6: You can hook like this; seems like it's unwanted.
6: You can hook like this; seems like it's unwanted.
screenshot_2018-05-25_20-02-18.png (278.13 KiB) Viewed 3643 times
7: The shield is bad placed as you basicly always touch it if you fail the part. The yellow-marked hook seemed to pixel-perfect to me (or I did the part wrong).
7: The shield is bad placed as you basicly always touch it if you fail the part. The yellow-marked hook seemed to pixel-perfect to me (or I did the part wrong).
screenshot_2018-05-25_20-02-42.png (308.93 KiB) Viewed 3643 times
8: Going left is a bit too hard. You should adjust the distances a bit. The rescue mechanism is a bit unobvious and at a bad place in general. A pull-switch mechanism would be more convenient I guess.
8: Going left is a bit too hard. You should adjust the distances a bit. The rescue mechanism is a bit unobvious and at a bad place in general. A pull-switch mechanism would be more convenient I guess.
screenshot_2018-05-25_20-02-59.png (337.56 KiB) Viewed 3643 times
9: Filter is too long/hard. I don't really see a reason to have a filter on team-forced maps anyway, since it will just cause the map to be less played which is in nobody's interests. Might also be better to add more space between solo-off and startline.
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